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1 change: 1 addition & 0 deletions docs/index.rst
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self
get_started/index
concepts
tutorials/tutorials
os/os_user_guide
newt/index
misc/index
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2 changes: 1 addition & 1 deletion docs/misc/ide.rst
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Expand Up @@ -31,7 +31,7 @@ Prerequisites:
- Create a project space (directory structure) and populate it with the
core code repository (apache-mynewt-core) or know how to as explained
in Creating Your First Project.
- Complete one of the :doc:`Blinky Tutorials <../tutorials/blinky/index>`.
- Complete one of the :doc:`Blinky Tutorials <../tutorials/blinky/blinky>`.

**Notes:**

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377 changes: 377 additions & 0 deletions docs/tutorials/blinky/arduino_zero.rst

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85 changes: 85 additions & 0 deletions docs/tutorials/blinky/blinky.rst
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Blinky, your "Hello World!" on a Target Board
=============================================

.. toctree::
:hidden:

arduino_zero
blinky_primo
olimex
nRF52
rbnano2
blinky_stm32f4disc
blinky_console

The set of Blinky tutorials show you how to create, build, and run a
"Hello World" application that blinks a LED on the various target boards
that Mynewt supports. The tutorials use the same Blinky application from
the :doc:`../../get_started/project_create` tutorial.

.. contents::
:local:
:depth: 2

Objective
~~~~~~~~~

Learn how to use packages from a default application repository of
Mynewt to build your first *Hello World* application (Blinky) on a
target board. Once built using the *newt* tool, this application will
blink a LED light on the target board.

Available Tutorials
~~~~~~~~~~~~~~~~~~~

Tutorials are available for the following boards:

- :doc:`arduino_zero`
- :doc:`blinky_primo`
- :doc:`olimex`
- :doc:`nRF52`
- :doc:`rbnano2`
- :doc:`blinky_stm32f4disc`

We also have a tutorial that shows you how to add :doc:`blinky_console`.

Prerequisites
~~~~~~~~~~~~~

Ensure that you meet the following prerequisites before
continuing with one of the tutorials.

- Have Internet connectivity to fetch remote Mynewt components.
- Have a computer to build a Mynewt application and connect to the
board over USB.
- Have a Micro-USB cable to connect the board and the computer.
- Install the newt tool and toolchains (See :doc:`../../get_started/index`).
- Read the Mynewt OS :doc:`../../concepts` section.
- Create a project space (directory structure) and populate it with the
core code repository (apache-mynewt-core) or know how to as explained
in :doc:`../../get_started/project_create`.

Overview of Steps
~~~~~~~~~~~~~~~~~

These are the general steps to create, load and run the Blinky application on your board:

- Create a project.
- Define the bootloader and Blinky application targets for the board.
- Build the bootloader target.
- Build the Blinky application target and create an application image.
- Connect to the board.
- Load the bootloader onto the board.
- Load the Blinky application image onto the board.
- See the LED on your board blink.

After you try the Blinky application on your boards, checkout out other
tutorials to enable additional functionality such as :doc:`remote
comms <../slinky/project-slinky>` on the current board. If you have BLE
(Bluetooth Low Energy) chip (e.g. nRF52) on your board, you can try
turning it into an :doc`iBeacon <../ble/ibeacon>` or :doc:`Eddystone
Beacon <../ble/eddystone>`!

If you see anything missing or want to send us feedback, please sign up
for appropriate mailing lists on our `Community
Page </community.html>`__.
239 changes: 239 additions & 0 deletions docs/tutorials/blinky/blinky_console.rst
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Enabling The Console and Shell for Blinky
-----------------------------------------

This tutorial shows you how to add the Console and Shell to the Blinky
application and interact with it over a serial line connection.

Prerequisites
~~~~~~~~~~~~~

- Work through one of the Blinky Tutorials to create and build a Blinky
application for one of the boards.
- Have a `serial setup </os/get_started/serial_access.html>`__.

Use an Existing Project
~~~~~~~~~~~~~~~~~~~~~~~

Since all we're doing is adding the shell and console capability to
blinky, we assume that you have worked through at least some of the
other tutorials, and have an existing project. For this example, we'll
be modifying the `blinky on nrf52 <./nRF52.html>`__ project to enable the
shell and console connectivity. You can use blinky on a different board.

Modify the Dependencies and Configuration
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Modify the package dependencies in your application target's ``pkg.yml``
file as follows:

- Add the shell package: ``@apache-mynewt-core/sys/shell``.
- Replace the ``@apache-mynewt-core/sys/console/stub`` package with the
``@apache-mynewt-core/sys/console/full`` package.

**Note**: If you are using version 1.1 or lower of blinky, the
``@apache-mynewt-core/sys/console/full`` package may be already
listed as a dependency.

The updated ``pkg.yml`` file should have the following two lines:

.. code-block:: console
pkg.deps:
- "@apache-mynewt-core/sys/console/full"
- "@apache-mynewt-core/sys/shell"
This lets the newt system know that it needs to pull in the code for the
console and the shell.

Modify the system configuration settings to enable Shell and Console
ticks and prompt. Add the following to your application target's
``syscfg.yml`` file:

.. code-block:: console
syscfg.vals:
# Enable the shell task.
SHELL_TASK: 1
SHELL_PROMPT_MODULE: 1
Use the OS Default Event Queue to Process Blinky Timer and Shell Events
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mynewt creates a main task that executes the application ``main()``
function. It also creates an OS default event queue that packages can
use to queue their events. Shell uses the OS default event queue for
Shell events, and ``main()`` can process the events in the context of
the main task.

Blinky's main.c is very simple. It only has a ``main()`` function that
executes an infinite loop to toggle the LED and sleep for one second. We
will modify blinky:

- To use os\_callout to generate a timer event every one second instead
of sleeping. The timer events are added to the OS default event
queue.
- To process events from the OS default event queue inside the infinite
loop in ``main()``.

This allows the main task to process both Shell events and the timer
events to toggle the LED from the OS default event queue.

Modify main.c
~~~~~~~~~~~~~

Initialize a os\_callout timer and move the toggle code from the while
loop in ``main()`` to the event callback function. Add the following
code above the ``main()`` function:

.. code:: c
/* The timer callout */
static struct os_callout blinky_callout;
/*
* Event callback function for timer events. It toggles the led pin.
*/
static void
timer_ev_cb(struct os_event *ev)
{
assert(ev != NULL);
++g_task1_loops;
hal_gpio_toggle(g_led_pin);
os_callout_reset(&blinky_callout, OS_TICKS_PER_SEC);
}
static void
init_timer(void)
{
/*
* Initialize the callout for a timer event.
*/
os_callout_init(&blinky_callout, os_eventq_dflt_get(),
timer_ev_cb, NULL);
os_callout_reset(&blinky_callout, OS_TICKS_PER_SEC);
}
In ``main()``, add the call to the ``init_timer()`` function before the
while loop and modify the while loop to process events from the OS
default event queue:

\`\`\`c hl\_lines="15 17" int main(int argc, char \*\*argv) {

::

int rc;

ifdef ARCH\_sim
===============

::

mcu_sim_parse_args(argc, argv);

endif
=====

::

sysinit();

g_led_pin = LED_BLINK_PIN;
hal_gpio_init_out(g_led_pin, 1);
init_timer();
while (1) {
os_eventq_run(os_eventq_dflt_get());
}
assert(0);
return rc;

}

\`\`\`

Build, Run, and Upload the Blinky Application Target
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We're not going to build the bootloader here since we are assuming that
you have already built and loaded it during previous tutorials.

We will use the ``newt run`` command to build and deploy our improved
blinky image. The run command performs the following tasks for us:

1. Builds a binary Mynewt executable
2. Wraps the executable in an image header and footer, turning it into a
Mynewt image.
3. Uploads the image to the target hardware.
4. Starts a gdb process to remotely debug the Mynewt device.

Run the ``newt run nrf52_blinky 0`` command. The ``0`` is the version
number that should be written to the image header. Any version will do,
so we choose 0.

.. code-block:: console
$ newt run nrf52_blinky 0
...
Archiving util_mem.a
Linking /home/me/dev/myproj/bin/targets/nrf52_blinky/app/apps/blinky/blinky.elf
App image succesfully generated: /home/me/dev/myproj/bin/targets/nrf52_blinky/app/apps/blinky/blinky.elf
Loading app image into slot 1
[/home/me/dev/myproj/repos/apache-mynewt-core/hw/bsp/nrf52dk/nrf52dk_debug.sh /home/me/dev/myproj/repos/apache-mynewt-core/hw/bsp/nrf52dk /home/me/dev/myproj/bin/targets/nrf52_blinky/app/apps/blinky]
Debugging /home/me/dev/myproj/bin/targets/nrf52_blinky/app/apps/blinky/blinky.elf
Set Up a Serial Connection
~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll need a Serial connection to see the output of your program. You
can reference the `Serial Port
Setup <../get_started/serial_access.html>`__ Tutorial for more information
on setting up your serial communication.

Communicate with the Application
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you have a connection set up, you can connect to your device as
follows:

- On Mac OS and Linux platforms, you can run
``minicom -D /dev/tty.usbserial-<port> -b 115200`` to connect to the
console of your app. Note that on Linux, the format of the port name
is ``/dev/ttyUSB<N>``, where N is a number.

- On Windows, you can use a terminal application such as PuTTY to
connect to the device.

If you located your port from a MinGW terminal, the port name format is
``/dev/ttyS<N>``, where ``N`` is a number. You must map the port name to
a Windows COM port: ``/dev/ttyS<N>`` maps to ``COM<N+1>``. For example,
``/dev/ttyS2`` maps to ``COM3``.

You can also use the Windows Device Manager to locate the COM port.

To test and make sure that the Shell is running, first just hit :

.. code-block:: console
004543 shell>
You can try some commands:

.. code-block:: console
003005 shell> help
003137 Available modules:
003137 os
003138 prompt
003138 To select a module, enter 'select <module name>'.
003140 shell> prompt
003827 help
003827 ticks shell ticks command
004811 shell> prompt ticks off
005770 Console Ticks off
shell> prompt ticks on
006404 Console Ticks on
006404 shell>
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