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Add Alpha property to Overlay class #5

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May 28, 2021
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21 changes: 21 additions & 0 deletions OVRSharp/Overlay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -186,6 +186,27 @@ public float Curvature
}
}

/// <summary>
/// Sets/gets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0
/// percent opacity.
/// <br/>
/// By default, overlays are rendering at 100 percent alpha (1.0).
/// </summary>
public float Alpha
{
set
{
AssertNoError(OpenVR.Overlay.SetOverlayAlpha(overlayHandle, value));
}

get
{
float alpha = 0.0f;
AssertNoError(OpenVR.Overlay.GetOverlayAlpha(overlayHandle, ref alpha));
return alpha;
}
}

private HmdMatrix34_t transform;
public HmdMatrix34_t Transform {
set
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