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@OndrejNepozitek OndrejNepozitek released this 06 Nov 18:15

If you are upgrading from a previous version of the plugin, see the instructions at the bottom.

This release makes Edgar officially compatible with Unity 6 by updating the Fog of War and fixing some obsolete warnings. I also implemented a few quality of life features and fixes.

As always, you are welcome to join our Discord server. So if you have anything to ask, want to share what you are doing with Edgar, or just want to chat about anything, you are encouraged to join us!

🚀 New features

  • (PRO) Fog of War is now compatible with Render Graph in Unity 6
  • Made it possible to move multiple rooms at the same time in the level graph editor
  • Random generator seed is now exposed in the DungeonGeneratorLevelGrid2D class
  • Added "Analyze level structure" diagnostics to check if the structure of generated levels matches the structure of room templates (watch for warnings in the console after a level is generated)

💅 Polish

  • (PRO) Reset root game object rotation before every generation in the 3D generator
  • Replaced GenerateOnStart with GenerateOn field that can be used to choose whether the generator should run on Awake, Start or only when manually called (the default value is now Awake)
  • Update APIs that were made obsolete in Unity 6

⏩ Migrate from the previous version

If you are upgrading from the previous version, it should be fine to just import the new package as there are no breaking changes.

To make it easier for you to update to future versions of the asset, please try not to create your games directly in any of the example scenes. It is okay to use these scenes as a playground. However, be prepared to lose all your modifications when upgrading to a new version of the asset.