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Hello World
Javidx9 edited this page Apr 16, 2020
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The code below is a starting "skeleton" for all olc::PixelGameEngine applications. It produces a colourful noisy sequence of pixels. The PGE is constructed as being a 256x240 display, where each PGE pixel is 4x4 screen pixels (providing the application is not resized - if it is, then the aspect ratio will be maintained).
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
class Example : public olc::PixelGameEngine
{
public:
Example()
{
sAppName = "Example";
}
public:
bool OnUserCreate() override
{
// Called once at the start, so create things here
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
// called once per frame
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 256, rand() % 256, rand()% 256));
return true;
}
};
int main()
{
Example demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
}