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Document wonder_talk2 and remove the ones in Thieves' hideout #2232
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I'm going to continue to jumpslash into these for years to come. |
You have to jumpslash anyway to power crouch stab during the fight so it doesn't lose time overall 😄 |
fenhl
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Type: Enhancement
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Component: Patching
Affects the patching of the ROM
Type: Maintenance
Code style, infrastructure, updating dependencies
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May 30, 2024
fenhl
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Just a code style nit, looks good other than that.
Co-authored-by: Fenhl <fenhl@fenhl.net>
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Merged in 8de7593. |
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Got the PRs mixed up here somehow. |
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Labels
Component: Patching
Affects the patching of the ROM
Type: Enhancement
New feature or request
Type: Maintenance
Code style, infrastructure, updating dependencies
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Wonder_talk2 is an actor that displays a textbox when near a certain spot, either automatically or by pressing A (button turns to Check). They're mostly present at the start of Shadow Temple and in every room of Gerudo Training Ground, and have been removed in randomizer years ago for convenience.
This PR adds information on how they are removed, move this process out of Patches.py in Cutscenes.py (it's not really cutscenes but it fits here imo), and use the same method to remove the ones in Thieves' Hideout when you get near a Carpenter's cell :
Hey, you! Young man, over there!
Look over here, inside the cell!
The wonder_talk2 at the Crater Fairy entrance was patched differently from the other ones, but as far as i can see, there's no real advantage to this, so i changed it to use the same method as the other ones.