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This adds a generic animation set reader to Scenes/Battle/BattleScene.gd.
Transformation definitions for moves are in Objects/Enumerations.gd.
Move animations are assigned to moves at Data/GodotResources/Moves/ with a new member variable
Each move is defined by an array of arrays, which corresponds to the order of the animations. Each sub-array contains any number of SCALE, ROTATE, and TRANSLATE transformations specified by associative array. After each transformation, the opmon's rect will change back to the original position.