Flexible server protection system (development).
forward OnPlayerGetProtectionWarning(playerid, Protection:protection, bool:warn_reached, message[]);
// protection params
Protection_SetParamInt(Protection:protection, ProtectionParams:param, value);
Protection_GetParamInt(Protection:protection, ProtectionParams:param);
Protection_SetParamFloat(Protection:protection, ProtectionParams:param, Float:value);
Float:Protection_GetParamFloat(Protection:protection, ProtectionParams:param);
Protection_SetParamString(Protection:protection, ProtectionParams:param, value[]);
Protection_GetParamString(Protection:protection, ProtectionParams:param, value[], size = sizeof(value));
Protection_SetParamArray(Protection:protection, ProtectionParams:param, values[], const size = sizeof(values));
Protection_GetParamArray(Protection:protection, ProtectionParams:param, values[], size = sizeof(values));
// player protection params
Protection_SetPlayerParamInt(playerid, Protection:protection, ProtectionPlayerParams:param, value);
Protection_GetPlayerParamInt(playerid, Protection:protection, ProtectionPlayerParams:param);
Protection_SetPlayerParamFloat(playerid, Protection:protection, ProtectionPlayerParams:param, Float:value);
Float:Protection_GetPlayerParamFloat(playerid, Protection:protection, ProtectionPlayerParams:param);
Protection_SetPlayerParamString(playerid, Protection:protection, ProtectionPlayerParams:param, value[]);
Protection_GetPlayerParamString(playerid, Protection:protection, ProtectionPlayerParams:param, value[], size = sizeof(value));
// player info
Protection_SetPlayerInfoInt(playerid, ProtectionPlayerInfo:param, value);
Protection_GetPlayerInfoInt(playerid, ProtectionPlayerInfo:param);
Protection_SetPlayerInfoFloat(playerid, ProtectionPlayerInfo:param, Float:value);
Float:Protection_GetPlayerInfoFloat(playerid, ProtectionPlayerInfo:param);
Protection_SetPlayerInfoString(playerid, ProtectionPlayerInfo:param, value[]);
Protection_GetPlayerInfoString(playerid, ProtectionPlayerInfo:param, value[], size = sizeof(value));
enum Protection {
PROTECTION_ALL,
PROTECTION_TELEPORT,
PROTECTION_INTERIOR,
PROTECTION_SPECIALACTION,
PROTECTION_RCON,
PROTECTION_PING,
PROTECTION_HEALTH,
PROTECTION_ARMOUR,
PROTECTION_VEHICLETELEPORT,
PROTECTION_WEAPON,
PROTECTION_MONEY,
PROTECTION_KILLFLOOD,
PROTECTION_WEAPONDAMAGE,
PROTECTION_RAPIDFIRE,
PROTECTION_BADSHOT,
PROTECTION_PICKUPPICK,
PROTECTION_VEHICLECOLOR,
PROTECTION_CAMERA,
PROTECTION_CAMERAMODE,
PROTECTION_FAKEKILL,
PROTECTION_VEHICLETUNING,
}
enum ProtectionParams {
PROTECTION_NAME[PROTECTION_MAX_STRING],
PROTECTION_FUNCTION[PROTECTION_MAX_STRING],
bool:PROTECTION_ENABLED,
PROTECTION_CHECK_DELAY,
PROTECTION_LAST_TICKCOUNT,
PROTECTION_SPAWN_DELAY,
PROTECTION_MAX_WARNINGS,
Float:PROTECTION_MAX_DISTANCE,
Float:PROTECTION_MAX_VEHICLE_DISTANCE,
PROTECTION_MAX_PING,
PROTECTION_AVAILABLE_IDS[PROTECTION_MAX_AVAILABLE_IDS],
PROTECTION_COUNTERACTION,
}
enum ProtectionPlayerParams {
PROTECTION_PLAYER_DISABLED,
PROTECTION_PLAYER_COUNTERACTION,
PROTECTION_PLAYER_WARNING_COUNT,
PROTECTION_PLAYER_BLOCK_UPDATE,
}
enum ProtectionPlayerInfo {
bool:PROTECTION_PLAYER_SPAWNED,
PROTECTION_PLAYER_IP[PROTECTION_MAX_IP + 1],
PROTECTION_PLAYER_PING,
PROTECTION_PLAYER_SPAWN_TICK,
}
#include <a_samp>
#include "foreach"
#include "getspawninfo"
#include "protection"
main() {}
public OnGameModeInit()
{
// enable all protections
Protection_SetParamInt(PROTECTION_ALL, PROTECTION_ENABLED, 1);
// redefine name
Protection_SetParamString(PROTECTION_TELEPORT, PROTECTION_NAME, "Телепорт");
return 1;
}
public OnPlayerSpawn(playerid)
{
// disable all protections for admin
if (IsPlayerAdmin(playerid)) {
Protection_SetPlayerParamInt(playerid, PROTECTION_ALL, PROTECTION_PLAYER_DISABLED, 1);
}
return 1;
}
public OnPlayerGetProtectionWarning(playerid, Protection:protection, bool:warn_reached, message[])
{
new
string[144],
protection_name[32];
Protection_GetParamString(protection, PROTECTION_NAME, protection_name);
format(string, sizeof(string), "* Player: %d | Warn reached: %d | Name: %s | Message: %s", playerid, _:warn_reached, protection_name, message);
SendClientMessageToAll(-1, string);
return 1;
}