Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update oc_anim.lsl #1014

Merged
merged 1 commit into from
Apr 24, 2024

Conversation

Medea-Destiny
Copy link
Collaborator

Added StandOffset checkbox button to Anim menu. This toggles use of hover hieght offset when no pose is selected (i.e. for stand animation). This has been a frequent problem in support, with people accidentally setting a stand offset. However as some people may use this it seemed better to keep the capability but have it switchable and default to off. Issue #1012

@Medea-Destiny Medea-Destiny added the Do Not Merge (yet) One reason or another for not merging label Nov 28, 2023
Copy link
Collaborator

@Pingout Pingout left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Tested by Omnia and Ping. These changes work as expected. The 'standing' height adjustment appears to affect the Hover Hight slider. The individual pose hights are not adversly affected. The 'StandOffset' height goes back to normal when unchecked, and returns to the offset when 'StandOffset' is checked again
Thank you!

@Medea-Destiny Medea-Destiny removed the Do Not Merge (yet) One reason or another for not merging label Mar 13, 2024
@SilkieSabra SilkieSabra merged commit f86aa94 into 8.3_Features-branch Apr 24, 2024
@SilkieSabra SilkieSabra deleted the Medea-Destiny-anim-StandOffsetFix branch April 24, 2024 02:07
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants