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8.3 features branch #1104

Merged
merged 226 commits into from
Oct 5, 2024
Merged

8.3 features branch #1104

merged 226 commits into from
Oct 5, 2024

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SilkieSabra
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Merging 8.3 features branch to main

NikkiLacrima and others added 30 commits August 20, 2022 09:05
initialize g_iMenuStride
Slight change to the order of operations to first check if the collar is welded before checking if the Addon Limited is unchecked
Beta test for Unwelder changes, HUD
Fix for Issue #907, order of welded <-> addonslimit checking
Need to fix the behavior of thr BACK button in the Position Menu, Rotation Menu and Size Menu
Edit to include CAPITAL letters in Muffle
Based on Issue #955 
Use a 2 link chain texture to improve the look of the chains at the ends. Also make a slight adjustment to particle scale
Fix issue in #910

re implementing this cause it got closed when i removed my fork of the project to fix some issues with comparability, should also help fix issue #961
Fixed Lock Core button not working need to be kAv not kID in the key check.
A unique identifier key was send with DIALOG which was used to track which script send the Dialog and which menu it was calling.
But this same functionality can be achieved by sending that information directly as the identifier key.

The actual logic to keep multiple menu users separate happens in oc_dialog, which creates separate channels for each Dialog call, but the identifier key is not used for this.
They identifier key is not used at all in oc_dialog, but only passed unchanged back into DIALOG_RESPONSE.
So it seems that anything could work as a key without changing functionality.

With this change the identifier is the name of the menu + the name of the script: sMenu+llGetScriptName().
From what I can tell, this should be sufficient to keep it working as before without having to store the list g_lMenuIDs.
fixed teh stray ~ causing the detach checks to fail.
A revision to PR #969 
This update has most of the features of 969 without the bugs, plus an important detail:
1) Owner can now end a Capture Issue #903 
2) Owner and Captor are both notified of successful Capture and End of Capture
3) BLOCKED individuals can not Capture Issue #959
4) Wearer can end Capture when Risky is off
5) When Risky is active, the Captive's only escape is using Safeword
6) Fixes a bug in the timer when Captive relogs and Captor leaves the sim Issue #858
Fixed the first half of the Issue #858
Unwelder: Possible solution to Issue #907
Medea-Destiny and others added 28 commits September 2, 2024 04:30
…xes-3

Change legacy permissions notification in oc_couples
…ompatibility_patch

Update Checkboxes throughout
Check that LockGuard command is intended for the collar wearer
Invalidate menus to force reauth when public mode is turned off.
Clear menus to invalidate auth when public mode is turned off
…h-patch

OBJECT_TEMP_ATTACHED rejection in oc_API for interface channel
…vsuite

Nikki lacrima minorclean rlvsuite
Updates OC help notecard as it was a bit behind the times. Expanded the basic introduction and added the almost complete chat command list.
@SilkieSabra SilkieSabra merged commit 89f849a into main Oct 5, 2024
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@SilkieSabra SilkieSabra deleted the 8.3_Features-branch branch October 5, 2024 16:03
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10 participants