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Improved Mech movement #45

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michal-mad
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This is regarding: #30

This PR introduces upper body movement for mech while walking. It should also better sync with moving sound and legs motion relative to travelled distance. Little more tweaks on the matter may be made according to comments.

Orig behavior:
anim-orig

Proposed behavior:
Animation2

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michal-mad commented Feb 23, 2023

  1. Currently only Tiger Assault is modified (legs speed). I left others unthouched in case you'd want to see in game how they differ
  2. I am sorry about changes in yaml as I know they're pretty bad because ^CoreTurret is a base for building (watchtower) and unit.. couldn't figure out what would be the best approach here.. Any suggestions?

@michaeldgg2 michaeldgg2 self-requested a review February 24, 2023 14:54
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After changes suggested in the comments the PR will be approved.

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@IceReaper IceReaper left a comment

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Overall a good and awesome PR :) While my proposed changes look like much, its actualy not much, but the impact of those few things spreads through much of the file, sorry for that :/
Anyway, this is again just a suggestion. @michaeldgg2 has to decide ;)

Adjusted Tiger Assault legs movement speed

Refactoring according to PR comments

Removed rule suppression; Moved sim params to info class; Replaced floats with ints;

Brought back lost csproj file

Unified overlooked field style

Merge branch 'mech-movement' of https://github.com/michal-mad/OpenE2140 into mech-movement

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@michal-mad michal-mad closed this Mar 3, 2023
@michal-mad michal-mad deleted the mech-movement branch March 3, 2023 12:38
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3 participants