forked from PerpetuumOnline/PerpetuumServer
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bugSomething isn't workingSomething isn't working
Description
Tends to occur when hostiles are too far, unable to resolve path, but sometimes in other cases - unclear on the edges of the problem.
NPCs should always fallback into a state that is somewhat logical. Idle/no-movement is not acceptable when being aggressed.
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bugSomething isn't workingSomething isn't working
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