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Game will not start at all with both 32-bit and 64-bit binaries #82

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deuxsonic opened this issue Oct 19, 2015 · 12 comments
Open

Game will not start at all with both 32-bit and 64-bit binaries #82

deuxsonic opened this issue Oct 19, 2015 · 12 comments

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@deuxsonic
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Since I can't use anything newer than VC++ 2010 Express, Yetta1 kindly offered to build the release binaries, both 32-bit and 64-bit for me. Neither one of them work. I immediately get an error saying that they are not valid Win32 appliations. I thought the 32-bit build would remedy this but it didn't. I can share the builds that Yetta1 did for me if needed.

@DanielGibson
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In case you're still on Windows XP: It's discontinued, it's a huge security risk, don't use it, we don't support it.

@deuxsonic
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Since this is forked from RBDOOM-3-BFG, what changes do I need to make to just eliminate the doomclassic stuff, mainly the game selection menu and the Change Game button on the exit prompt, and the doomclassic folder in the solution for RBDOOM? Since OpenTech has already done this, what source changes do I need to take back with me?

 On Sunday, October 18, 2015 9:21 PM, Daniel Gibson <notifications@github.com> wrote:

In case you're still on Windows XP: It's discontinued, it's a huge security risk, don't use it, we don't support it.—
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@ghost
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ghost commented Oct 19, 2015

That's strange, both binaries worked for me on two different systems.

@deuxsonic
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Yeah it's my system I'm sure.

 On Sunday, October 18, 2015 10:46 PM, Yetta1 <notifications@github.com> wrote:

That's strange, both binaries worked for me on two different systems.—
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@deuxsonic
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So I tried it on another computer, and it starts and opens a window and it doesn't look like DOOM 3, but no matter I click Campaign and a console opens and the whole thing just kind of sits and does nothing. I did what the readme said to do so I'm not sure what to do next.

 On Sunday, October 18, 2015 11:35 PM, Ryan Paul Spidell <spamclark15@yahoo.com> wrote:

Yeah it's my system I'm sure.

 On Sunday, October 18, 2015 10:46 PM, Yetta1 <notifications@github.com> wrote:

That's strange, both binaries worked for me on two different systems.—
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@kortemik
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You would need to type the command line arguments I provided earlier and
the console command to load up the map.

But let me ask a question that came to my mind at first, why would you like
to play D3BFG without classics compiled in if you were just to play it?

On Mon, Oct 19, 2015 at 10:07 AM, Ryan notifications@github.com wrote:

So I tried it on another computer, and it starts and opens a window and it
doesn't look like DOOM 3, but no matter I click Campaign and a console
opens and the whole thing just kind of sits and does nothing. I did what
the readme said to do so I'm not sure what to do next.

On Sunday, October 18, 2015 11:35 PM, Ryan Paul Spidell <
spamclark15@yahoo.com> wrote:

Yeah it's my system I'm sure.

On Sunday, October 18, 2015 10:46 PM, Yetta1 notifications@github.com
wrote:

That's strange, both binaries worked for me on two different systems.—
Reply to this email directly or view it on GitHub.


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#82 (comment)
.

@deuxsonic
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It bloats the binary with something I don't use. GZDOOM is a far better port in my opinion.

 On Monday, October 19, 2015 8:42 AM, Mikko Kortelainen <notifications@github.com> wrote:

You would need to type the command line arguments I provided earlier and
the console command to load up the map.

But let me ask a question that came to my mind at first, why would you like
to play D3BFG without classics compiled in if you were just to play it?

On Mon, Oct 19, 2015 at 10:07 AM, Ryan notifications@github.com wrote:

So I tried it on another computer, and it starts and opens a window and it
doesn't look like DOOM 3, but no matter I click Campaign and a console
opens and the whole thing just kind of sits and does nothing. I did what
the readme said to do so I'm not sure what to do next.

On Sunday, October 18, 2015 11:35 PM, Ryan Paul Spidell <
spamclark15@yahoo.com> wrote:

Yeah it's my system I'm sure.

On Sunday, October 18, 2015 10:46 PM, Yetta1 notifications@github.com
wrote:

That's strange, both binaries worked for me on two different systems.—
Reply to this email directly or view it on GitHub.


Reply to this email directly or view it on GitHub
#82 (comment)
.


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@DanielGibson
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DanielGibson commented Oct 19, 2015 via email

@deuxsonic
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I apologize if  you think I'm wasting your time. I would do all of this myself if I could. Prior to being told about OpenTech, I had considered trying to modify the RB source myself (I've rebuilt other open-source projects to make small changes before successfully), so I wanted to check and make sure I could actually build the thing first which is where a lot of the questions came from. I mistakenly believed OpenTech would work as a drop-in replacement for the vanilla binary. You guys are the ones who have the experience with game programming and I sometimes I think "what if I could figure out how to mod X." So once again, I'm sorry.

 On Monday, October 19, 2015 10:54 AM, Daniel Gibson <notifications@github.com> wrote:

So you're wasting our time just because of some KB in the binary and to
save one click when starting the game (to get to the doom3 section)?

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@ghost
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ghost commented Oct 19, 2015

It was no hassle on my side, I had to build new binaries for myself for both 32 and 64-bit since my pc's run a mix.

@BielBdeLuna
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yeah pal, you're not wasting our time, never be afraid to ask.

@BielBdeLuna
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I would keep the game menu, and use it for several games that might use the engine ( like the mods section of doom3 )

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4 participants