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GitHub mirror of the Nvidia OpenAutomate SDK
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<HTML> <HEAD> <TITLE>OpenAutomate SDK</TITLE> </HEAD> <BODY> <BLOCKQUOTE> <UL> <LI><A HREF="#1" CLASS="toc-item">OpenAutomate SDK </A></LI> <UL> <LI><A HREF="#2" CLASS="toc-item">Contents </A></LI> <LI><A HREF="#3" CLASS="toc-item">Documentation </A></LI> <LI><A HREF="#4" CLASS="toc-item">Frequently Asked Questions </A></LI> <LI><A HREF="#5" CLASS="toc-item">Building OpenAutomate on Windows </A></LI> <LI><A HREF="#6" CLASS="toc-item">Building OpenAutomate on non-Windows OSs </A></LI> <LI><A HREF="#7" CLASS="toc-item">Contact </A></LI> </UL> </UL> <HR SIZE="1" NOSHADE> <H1><A NAME="OPENAUTOMATE_SDK"><A NAME="1">OpenAutomate SDK </A></A></H1> <H2><A NAME="CONTENTS"><A NAME="2">Contents </A></A></H2> <P> This directory contains the OpenAutomate(tm) SDK. </P> <P> The SDK root directory is structured as follows: </P> <PRE> COPYRIGHT : the obligatory copyright notice README.html : HTML version of this README file README.txt : plain text version of this file RELEASE.html : release notes for the SDK in html format RELEASE.txt : release notes for the SDK in plain text format FAQ.html : frequently asked questions for the SDK in html format FAQ.txt : frequently asked questions for the SDK in plain text format docs : all documentation examples : some examples on how to use the SDK inc : containins the main OpenAutomate headers src : contains the main OpenAutomate source modules OpenAutomate.sln : Visual Studio solution file for all projects within the SDK oalib : Visual Studio project directory for oarpc : OpenAutomate RPC library and utilities oatest : the OpenAutomate conformance test suite plugins : useful OpenAutomate plugins </PRE> <H2><A NAME="DOCUMENTATION"><A NAME="3">Documentation </A></A></H2> <P> Please refer to <A TARGET="_top" HREF="docs/OpenAutomate.html">the OpenAutomate document</A> to get started using the OpenAutomate SDK. </P> <P> For details on changes between releases of the SDK, see <A TARGET="_top" HREF="docs/RELEASE.html">the <I>"RELEASE"</I> document</A>. </P> <H2><A NAME="FREQUENTLY_ASKED_QUESTIONS"><A NAME="4">Frequently Asked Questions </A></A></H2> <P> Please see <A TARGET="_top" HREF="docs/FAQ.html">the Frequently Asked Questions (FAQ) document</A>. </P> <H2><A NAME="BUILDING_OPENAUTOMATE_ON_WINDOWS"><A NAME="5">Building OpenAutomate on Windows </A></A></H2> <P> To build all the projects within the SDK, simply load the <I>OpenAutomate.sln</I> Visual Studio solution file contained in the root of the SDK, and build all. </P> <H2><A NAME="BUILDING_OPENAUTOMATE_ON_NON-WINDOWS_OSS"><A NAME="6">Building OpenAutomate on non-Windows OSs </A></A></H2> <P> Currently, OA is not fully supported on any OS other than Windows2K or newer. But, the main source files <I>OpenAutomate.h</I>, <I>OpenAutomate_Internal.h</I>, and <I>OpenAutomate.c</I> should build on any UNIX-like OS. If you would like to integrate OpenAutomate into a non-Windows application, please contact your account manager at NVIDIA. </P> <H2><A NAME="CONTACT"><A NAME="7">Contact </A></A></H2> <P> If you have any questions or concerns, please contact your the DevTech engineer assigned to your organization by NVIDIA. </P> </BLOCKQUOTE> </BODY>
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