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Dynamic position of boost icons
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<w> | ||
<main x="0" y="0" width="1024" height="768"/> | ||
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0"> | ||
<text font="letterica16" r="238" g="224" b="198"/> | ||
</speech_menu> | ||
|
||
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1"> | ||
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255" /> | ||
</quick_info> | ||
|
||
<icons_scroll_view x="900" y="350" width="65" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/> | ||
|
||
<weapon_jammed_static x="0" y="0" width="64" height="64"> | ||
<texture>ui_hud_icon_weapon</texture> | ||
</weapon_jammed_static> | ||
|
||
<indicator_starvation x="980" y="350" width="33" height="35"/> | ||
<indicator_helmet_broken x="980" y="390" width="33" height="35"/> | ||
<indicator_outfit_broken x="980" y="430" width="33" height="35"/> | ||
<indicator_weapon_broken x="980" y="470" width="33" height="35"/> | ||
<indicator_overweight x="980" y="510" width="33" height="35"/> | ||
<indicator_radiation x="980" y="550" width="33" height="35"/> | ||
<indicator_bleeding x="980" y="590" width="33" height="35"/> | ||
|
||
<booster_states x="20" y="660" width="34" height="44" stretch="1"> | ||
<indicator_booster_psy x="0" y="0" width="31" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_Psy</texture> | ||
</indicator_booster_psy> | ||
<indicator_booster_radia x="0" y="0" width="31" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_Radiation</texture> | ||
</indicator_booster_radia> | ||
<indicator_booster_chem x="0" y="0" width="31" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_biological</texture> | ||
</indicator_booster_chem> | ||
<indicator_booster_wound x="0" y="0" width="31" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_blood</texture> | ||
</indicator_booster_wound> | ||
<indicator_booster_weight x="0" y="0" width="31" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_force</texture> | ||
</indicator_booster_weight> | ||
<indicator_booster_health x="0" y="0" width="31" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_health</texture> | ||
</indicator_booster_health> | ||
<indicator_booster_power x="0" y="0" width="31" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_stamina</texture> | ||
</indicator_booster_power> | ||
<indicator_booster_rad x="0" y="0" width="31" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_radiation_cleanup</texture> | ||
</indicator_booster_rad> | ||
</booster_states> | ||
|
||
<invincible_static x="0" y="0" width="64" height="64"> | ||
<texture>ui_hud_icon_goodmode</texture> | ||
</invincible_static> | ||
|
||
<artefact_static x="0" y="0" width="64" height="64"> | ||
<texture>ui_hud_icon_artefact</texture> | ||
</artefact_static> | ||
|
||
<disk_io x="690" y="750" width="16" height="16" stretch="1"> | ||
<!-- <texture>ui\ui_disk_io</texture> --> | ||
</disk_io> | ||
|
||
<flashing_icons> | ||
<flashing_icon x="13" y="210" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha"> | ||
<texture>ui_hud_icon_PDA</texture> | ||
</flashing_icon> | ||
</flashing_icons> | ||
|
||
<pick_up_item x="437" y="400" width="150" height="100"/> | ||
|
||
<new_contact_snd>detectors\contact_1</new_contact_snd> | ||
|
||
<quick_slot0 x="20" y="710" width="40" height="40"> | ||
<counter x="1" y="1" width="29" height="16"> | ||
<window_name>counter</window_name> | ||
<texture a="200">ui_item_count_back</texture> | ||
<text font="letterica16" color="ui_2" align="c" vert_align="c"/> | ||
</counter> | ||
<auto_frameline x="20" y="34" width="27" height="23"> | ||
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture> | ||
</auto_frameline> | ||
</quick_slot0> | ||
<quick_slot1 x="70" y="710" width="41" height="41"> | ||
<counter x="1" y="1" width="29" height="16"> | ||
<window_name>counter</window_name> | ||
<texture a="200">ui_item_count_back</texture> | ||
<text font="letterica16" align="c" vert_align="c"/> | ||
</counter> | ||
<auto_frameline x="20" y="34" width="27" height="23"> | ||
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture> | ||
</auto_frameline> | ||
</quick_slot1> | ||
<quick_slot2 x="120" y="710" width="41" height="41"> | ||
<counter x="1" y="1" width="29" height="16"> | ||
<window_name>counter</window_name> | ||
<texture a="200">ui_item_count_back</texture> | ||
<text font="letterica16" align="c" vert_align="c"/> | ||
</counter> | ||
<auto_frameline x="20" y="34" width="27" height="23"> | ||
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture> | ||
</auto_frameline> | ||
</quick_slot2> | ||
<quick_slot3 x="170" y="710" width="41" height="41"> | ||
<counter x="1" y="1" width="29" height="16"> | ||
<window_name>counter</window_name> | ||
<texture a="200">ui_item_count_back</texture> | ||
<text font="letterica16" align="c" vert_align="c"/> | ||
</counter> | ||
<auto_frameline x="20" y="34" width="27" height="23"> | ||
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture> | ||
</auto_frameline> | ||
</quick_slot3> | ||
<quick_slot0_text x="42" y="746" width="21" height="13"> | ||
<text align="c" vert_align="c" font="letterica16">quick_use_str_1</text> | ||
</quick_slot0_text> | ||
<quick_slot1_text x="92" y="746" width="21" height="13"> | ||
<text align="c" vert_align="c" font="letterica16">quick_use_str_2</text> | ||
</quick_slot1_text> | ||
<quick_slot2_text x="142" y="746" width="21" height="13"> | ||
<text align="c" vert_align="c" font="letterica16">quick_use_str_3</text> | ||
</quick_slot2_text> | ||
<quick_slot3_text x="192" y="746" width="21" height="13"> | ||
<text align="c" vert_align="c" font="letterica16">quick_use_str_4</text> | ||
</quick_slot3_text> | ||
|
||
<hud_states x="0" y="0" width="1024" height="768"> | ||
<!-- | ||
<bleeding_level_1 x="186" y="-42" width="18" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture> | ||
</bleeding_level_1> | ||
<bleeding_level_2 x="184" y="-47" width="22" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture> | ||
</bleeding_level_2> | ||
<bleeding_level_3 x="180" y="-52" width="30" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture> | ||
</bleeding_level_3> | ||
<radiation_level_1 x="180" y="293" width="29" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture> | ||
</radiation_level_1> | ||
<radiation_level_2 x="177" y="296" width="35" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture> | ||
</radiation_level_2> | ||
<radiation_level_3 x="173" y="300" width="43" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture> | ||
</radiation_level_3> | ||
--> | ||
|
||
<indik_rad x="30" y="230" width="37" height="33"/> | ||
<indik_fire x="75" y="230" width="37" height="33"/> | ||
<indik_psi x="120" y="230" width="37" height="33"/> | ||
<indik_acid x="165" y="230" width="37" height="33"/> | ||
|
||
<back x="795" y="635" width="266" height="121"> | ||
<texture>ui_inGame2_Patroni_HUD_main_window</texture> | ||
</back> | ||
<progress_bar_health x="852" y="649" width="138" height="16" horz="1" min="0" max="100" pos="0"> | ||
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1"--> | ||
<texture>ui_inGame2_Patroni_HUD_red_bar</texture> | ||
</progress> | ||
</progress_bar_health> | ||
|
||
<progress_bar_stamina x="852" y="672" width="138" height="10" horz="1" min="0" max="100" pos="0"> | ||
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1"--> | ||
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture> | ||
</progress> | ||
</progress_bar_stamina> | ||
|
||
<static_cur_ammo x="852" y="690" width="68" height="37"> | ||
<text complex_mode="0" font="graffiti32" color="ui_7" align="c" vert_align="c">ammo</text> | ||
</static_cur_ammo> | ||
|
||
<static_fmj_ammo x="852" y="724" width="32" height="15"> | ||
<text align="c" complex_mode="0" font="graffiti19" color="ui_7">fmj</text> | ||
</static_fmj_ammo> | ||
|
||
<static_ap_ammo x="888" y="724" width="32" height="15"> | ||
<text align="c" complex_mode="0" font="graffiti19" r="238" g="155" b="23" a="150">ap</text> | ||
</static_ap_ammo> | ||
|
||
<static_grenade x="824" y="690" width="18" height="19"> | ||
<text align="c" complex_mode="0" font="letterica16" color="ui_7" vert_align="c">gr</text> | ||
</static_grenade> | ||
|
||
|
||
<static_wpn_icon x="971" y="723" width="30" height="30" align="c" alignment="c"/> | ||
|
||
<static_fire_mode x="824" y="723" width="18" height="19"> | ||
<text font="letterica16" color="ui_7" align="c" vert_align="c"/> | ||
</static_fire_mode> | ||
</hud_states> | ||
|
||
</w> |
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Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,198 @@ | ||
<w> | ||
<main x="0" y="0" width="1024" height="768"> | ||
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1"> | ||
<texture>ui_icons_newPDA_Crclbig_h</texture> | ||
</_auto_static> | ||
</main> | ||
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0"> | ||
<text font="letterica16" r="238" g="224" b="198"/> | ||
</speech_menu> | ||
|
||
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1"> | ||
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255" /> | ||
</quick_info> | ||
|
||
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/> | ||
|
||
<weapon_jammed_static x="0" y="0" width="53" height="64" stretch="1"> | ||
<texture>ui_hud_icon_weapon</texture> | ||
</weapon_jammed_static> | ||
|
||
<indicator_starvation x="980" y="350" width="26" height="35" stretch="1"/> | ||
<indicator_helmet_broken x="980" y="390" width="26" height="35" stretch="1"/> | ||
<indicator_outfit_broken x="980" y="430" width="26" height="35" stretch="1"/> | ||
<indicator_weapon_broken x="980" y="470" width="26" height="35" stretch="1"/> | ||
<indicator_overweight x="980" y="510" width="26" height="35" stretch="1"/> | ||
<indicator_radiation x="980" y="550" width="26" height="35" stretch="1"/> | ||
<indicator_bleeding x="980" y="590" width="26" height="35" stretch="1"/> | ||
|
||
<booster_states x="16" y="660" width="26" height="44" stretch="1"> | ||
<indicator_booster_psy x="0" y="0" width="24" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_Psy</texture> | ||
</indicator_booster_psy> | ||
<indicator_booster_radia x="0" y="0" width="24" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_Radiation</texture> | ||
</indicator_booster_radia> | ||
<indicator_booster_chem x="0" y="0" width="24" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_biological</texture> | ||
</indicator_booster_chem> | ||
<indicator_booster_wound x="0" y="0" width="24" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_blood</texture> | ||
</indicator_booster_wound> | ||
<indicator_booster_weight x="0" y="0" width="24" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_force</texture> | ||
</indicator_booster_weight> | ||
<indicator_booster_health x="0" y="0" width="24" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_health</texture> | ||
</indicator_booster_health> | ||
<indicator_booster_power x="0" y="0" width="24" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_stamina</texture> | ||
</indicator_booster_power> | ||
<indicator_booster_rad x="0" y="0" width="24" height="41" stretch="1"> | ||
<texture>ui_inGame2_shield_radiation_cleanup</texture> | ||
</indicator_booster_rad> | ||
</booster_states> | ||
|
||
<invincible_static x="0" y="0" width="53" height="64" stretch="1"> | ||
<texture>ui_hud_icon_goodmode</texture> | ||
</invincible_static> | ||
|
||
<artefact_static x="0" y="0" width="53" height="64" stretch="1"> | ||
<texture>ui_hud_icon_artefact</texture> | ||
</artefact_static> | ||
|
||
<disk_io x="760" y="750" width="14" height="16" stretch="1"> | ||
<!-- <texture>ui\ui_disk_io</texture> --> | ||
</disk_io> | ||
|
||
<flashing_icons> | ||
<flashing_icon x="13" y="210" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha"> | ||
<texture>ui_hud_icon_PDA</texture> | ||
</flashing_icon> | ||
</flashing_icons> | ||
|
||
<pick_up_item x="452" y="400" width="120" height="100"/> | ||
|
||
<new_contact_snd>detectors\contact_1</new_contact_snd> | ||
|
||
<quick_slot0 x="16" y="710" width="33" height="40" stretch="1"> | ||
<counter x="1" y="1" width="23" height="16" stretch="1"> | ||
<window_name>counter</window_name> | ||
<texture a="200">ui_item_count_back</texture> | ||
<text font="letterica16" align="c" vert_align="c"/> | ||
</counter> | ||
<auto_frameline x="16" y="34" width="21" height="23"> | ||
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture> | ||
</auto_frameline> | ||
</quick_slot0> | ||
<quick_slot1 x="56" y="710" width="33" height="41" stretch="1"> | ||
<counter x="1" y="1" width="23" height="16" stretch="1"> | ||
<window_name>counter</window_name> | ||
<texture a="200">ui_item_count_back</texture> | ||
<text font="letterica16" align="c" vert_align="c"/> | ||
</counter> | ||
<auto_frameline x="16" y="34" width="21" height="23"> | ||
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture> | ||
</auto_frameline> | ||
</quick_slot1> | ||
<quick_slot2 x="96" y="710" width="33" height="41" stretch="1"> | ||
<counter x="1" y="1" width="23" height="16" stretch="1"> | ||
<window_name>counter</window_name> | ||
<texture a="200">ui_item_count_back</texture> | ||
<text font="letterica16" align="c" vert_align="c"/> | ||
</counter> | ||
<auto_frameline x="16" y="34" width="21" height="23"> | ||
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture> | ||
</auto_frameline> | ||
</quick_slot2> | ||
<quick_slot3 x="136" y="710" width="33" height="41" stretch="1"> | ||
<counter x="1" y="1" width="23" height="16" stretch="1"> | ||
<window_name>counter</window_name> | ||
<texture a="200">ui_item_count_back</texture> | ||
<text font="letterica16" align="c" vert_align="c"/> | ||
</counter> | ||
<auto_frameline x="16" y="34" width="21" height="23"> | ||
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture> | ||
</auto_frameline> | ||
</quick_slot3> | ||
<quick_slot0_text x="33" y="747" width="17" height="13"> | ||
<text align="c" vert_align="c" font="letterica16">quick_use_str_1</text> | ||
</quick_slot0_text> | ||
<quick_slot1_text x="73" y="747" width="17" height="13"> | ||
<text align="c" vert_align="c" font="letterica16">quick_use_str_2</text> | ||
</quick_slot1_text> | ||
<quick_slot2_text x="113" y="747" width="17" height="13"> | ||
<text align="c" vert_align="c" font="letterica16">quick_use_str_3</text> | ||
</quick_slot2_text> | ||
<quick_slot3_text x="153" y="747" width="17" height="13"> | ||
<text align="c" vert_align="c" font="letterica16">quick_use_str_4</text> | ||
</quick_slot3_text> | ||
|
||
<hud_states x="0" y="0" width="1024" height="768" stretch="1"> | ||
<!-- | ||
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture> | ||
</bleeding_level_1> | ||
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture> | ||
</bleeding_level_2> | ||
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture> | ||
</bleeding_level_3> | ||
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture> | ||
</radiation_level_1> | ||
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture> | ||
</radiation_level_2> | ||
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1"> | ||
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture> | ||
</radiation_level_3> | ||
--> | ||
<indik_rad x="24" y="230" width="29" height="33" stretch="1"/> | ||
<indik_fire x="60" y="230" width="29" height="33" stretch="1"/> | ||
<indik_psi x="96" y="230" width="29" height="33" stretch="1"/> | ||
<indik_acid x="132" y="230" width="29" height="33" stretch="1"/> | ||
|
||
<back x="841" y="635" width="178" height="121" stretch="1"> | ||
<texture>ui_inGame2_Patroni_HUD_main_window</texture> | ||
</back> | ||
|
||
<progress_bar_health x="885" y="648" width="113" height="16" horz="1" min="0" max="100" pos="0"> | ||
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"--> | ||
<texture>ui_inGame2_Patroni_HUD_red_bar</texture> | ||
</progress> | ||
</progress_bar_health> | ||
|
||
<progress_bar_stamina x="885" y="670" width="113" height="10" horz="1" min="0" max="100" pos="0"> | ||
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"--> | ||
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture> | ||
</progress> | ||
</progress_bar_stamina> | ||
|
||
<static_cur_ammo x="887" y="690" width="54" height="37"> | ||
<text complex_mode="0" font="graffiti32" color="ui_7" align="c" vert_align="c">ammo</text> | ||
</static_cur_ammo> | ||
|
||
<static_fmj_ammo x="887" y="724" width="26" height="15"> | ||
<text align="c" complex_mode="0" font="graffiti19" color="ui_7">fmj</text> | ||
</static_fmj_ammo> | ||
|
||
<static_ap_ammo x="915" y="724" width="26" height="15"> | ||
<text align="c" complex_mode="0" font="graffiti19" r="238" g="155" b="23" a="150">ap</text> | ||
</static_ap_ammo> | ||
|
||
<static_grenade x="864" y="690" width="14" height="19"> | ||
<text align="c" complex_mode="0" font="letterica16" color="ui_7" vert_align="c">gr</text> | ||
</static_grenade> | ||
|
||
|
||
<static_wpn_icon x="982" y="723" width="24" height="30" align="c" alignment="c"/> | ||
|
||
<static_fire_mode x="864" y="723" width="14" height="19"> | ||
<text font="letterica16" color="ui_7" align="c" vert_align="c"/> | ||
</static_fire_mode> | ||
</hud_states> | ||
|
||
</w> |
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