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[Vanilla Bugfix]: Prevent stuck running animation; remove mcSprint from mstate_real when checking opposite keys (closes #1365) #1366

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Jul 4, 2023
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2 changes: 1 addition & 1 deletion src/xrGame/Actor_Movement.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -279,7 +279,7 @@ void CActor::g_cl_CheckControls(u32 mstate_wf, Fvector& vControlAccel, float& Ju

// correct "mstate_real" if opposite keys pressed
if (_abs(vControlAccel.z) < EPS)
mstate_real &= ~(mcFwd + mcBack);
mstate_real &= ~(mcFwd + mcBack + mcSprint);
if (_abs(vControlAccel.x) < EPS)
mstate_real &= ~(mcLStrafe + mcRStrafe);

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