-
-
Notifications
You must be signed in to change notification settings - Fork 454
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[COC] Support usage of multiple spawn_loadout
sections in character descriptions.
#1590
Open
Neloreck
wants to merge
4
commits into
OpenXRay:dev
Choose a base branch
from
xray-forge:dev-coc-ammo-loadouts
base: dev
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
src/xrGame/alife_object.cpp
Outdated
|
||
loadout_index += 1; | ||
string32 buf; | ||
loadout_section = strconcat(sizeof(buf), buf, "spawn_loadout", std::to_string(loadout_index).c_str()); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
xr_sprintf(loadout_section, "spawn_loadout%d", loadout_index);
OneMorePseudoCoder
added a commit
to OneMorePseudoCoder/OXR_CoC_New
that referenced
this pull request
Feb 21, 2024
-Support usage of multiple spawn_loadout sections in character descriptions (OpenXRay#1590) -Support for linear space rendering in R4 renderer (OpenXRay#1576) -Fixed "Naruto run" -Fog affects npc vision -Smopth peak -Landscape render phase (IXRAY) -Volumetric light optimization (fixed light flickering by Graff46) -Fixed visual memory manager formula -Optimazed light renderer (https://github.com/OpenXRay/xray-16/pull/1600/files) -Fixed HOM cache (dsh2dsh) -Fixed CKinematics::LL_SetBoneVisible (Anomaly)
OneMorePseudoCoder
added a commit
to OneMorePseudoCoder/OXR_CoC_New
that referenced
this pull request
Feb 22, 2024
-Support usage of multiple spawn_loadout sections in character descriptions (OpenXRay#1590) -Support for linear space rendering in R4 renderer (OpenXRay#1576) -Fixed "Naruto run" -Fog affects npc vision -Smopth peak -Landscape render phase (IXRAY) -Volumetric light optimization (fixed light flickering by Graff46) -Fixed visual memory manager formula -Optimazed light renderer (https://github.com/OpenXRay/xray-16/pull/1600/files) -Fixed HOM cache (dsh2dsh) -Fixed CKinematics::LL_SetBoneVisible (Anomaly)
Xottab-DUTY
force-pushed
the
dev
branch
2 times, most recently
from
May 4, 2024 03:27
5b2ec76
to
6fffce9
Compare
Xottab-DUTY
force-pushed
the
dev
branch
2 times, most recently
from
October 24, 2024 02:36
e89fcc8
to
f6fd5cc
Compare
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Allows addition of sections
spawn_loadout
,spawn_loadout2
...spawn_loadoutN
for stalkers items randomization.Definition of rifle + pistol character description becomes simpler and more readable.
Related
#1529
Changes
Todo / future
Regarding script callback:
CSE_ALifeObject_spawn_supplies
- prettier/shorter variant could be usedai_stalker
fileIt is just few lines of code, but I am not sure about naming of the callback.