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Bunch of microoptimizations #1600
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Bunch of microoptimizations #1600
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I'm not sure if this is a good trade-off between allocs/RSS. It would be nice to hear an opinion on this
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It's not recommended to use global/static objects which allocate memory dynamically.
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It seemed that accessing
m_temp
and callingcritical_cover
took some time hereThere was a problem hiding this comment.
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I suppose it wasn't thread-safe before
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I did a little research on this, and it seemed to me that the body of
CBorderMergePredicate::operator(...)
is a bigger problem than merging a certain number of chunks under lockThere was a problem hiding this comment.
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Ok, it might be irrelevant since I accidentally used
UI Freeze
option.I'm sorry for the misinformation. Apparently, this flame graph represents only those samples that were sampled when the NPC's spawning was lagging.
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@olefirenque, what profiler did you use?
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To me this strongly looks like tracy but I might be wrong there
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I believe it was only non-concurrent part for
xr_parallel_for
inCSpaceRestrictionShape::fill_shape
. Since it is called only once for a sequence ofCSpaceRestrictor::inside
calls, maybe it would be better to extract this to reduce contention