Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ImGui Hud Tuner #1685

Merged
merged 11 commits into from
Jun 2, 2024
4 changes: 2 additions & 2 deletions src/Layers/xrRender/ParticleEffect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -673,7 +673,7 @@ void CParticleEffect::Render(CBackend& cmd_list, float, bool use_fast_geo)
Fmatrix FTold = Device.mFullTransform;
if (GetHudMode())
{
Device.mProject.build_projection(deg2rad(psHUD_FOV * Device.fFOV), Device.fASPECT, VIEWPORT_NEAR,
Device.mProject.build_projection(deg2rad(psHUD_FOV * Device.fFOV), Device.fASPECT, HUD_VIEWPORT_NEAR,
g_pGamePersistent->Environment().CurrentEnv.far_plane);

Device.mFullTransform.mul(Device.mProject, Device.mView);
Expand Down Expand Up @@ -841,7 +841,7 @@ void CParticleEffect::Render(float, bool)
Fmatrix FTold = Device.mFullTransform;
if (GetHudMode())
{
Device.mProject.build_projection(deg2rad(psHUD_FOV * Device.fFOV), Device.fASPECT, VIEWPORT_NEAR,
Device.mProject.build_projection(deg2rad(psHUD_FOV * Device.fFOV), Device.fASPECT, HUD_VIEWPORT_NEAR,
g_pGamePersistent->Environment().CurrentEnv.far_plane);

Device.mFullTransform.mul(Device.mProject, Device.mView);
Expand Down
2 changes: 1 addition & 1 deletion src/Layers/xrRender/r__dsgraph_render.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -167,7 +167,7 @@ class hud_transform_helper

Fmatrix prj_new;
prj_new.build_projection(deg2rad(psHUD_FOV * Device.fFOV /* *Device.fASPECT*/), Device.fASPECT,
VIEWPORT_NEAR, g_pGamePersistent->Environment().CurrentEnv.far_plane);
HUD_VIEWPORT_NEAR, g_pGamePersistent->Environment().CurrentEnv.far_plane);
cmd_list.set_xform_project(prj_new);

RImplementation.rmNear(cmd_list);
Expand Down
1 change: 1 addition & 0 deletions src/xrEngine/device.h
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@
#include "xrCore/ModuleLookup.hpp"

#define VIEWPORT_NEAR 0.2f
#define HUD_VIEWPORT_NEAR 0.05f

#define DEVICE_RESET_PRECACHE_FRAME_COUNT 10

Expand Down
4 changes: 4 additions & 0 deletions src/xrEngine/editor_base.h
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,9 @@ class XR_NOVTABLE ENGINE_API ide_tool : public pureFrame
virtual pcstr tool_name() = 0;

bool& get_open_state() { return is_opened; }
bool is_open() const { return is_opened; }
virtual bool is_active() const { return is_opened; }

ImGuiWindowFlags get_default_window_flags() const;
};

Expand Down Expand Up @@ -57,6 +60,7 @@ class ENGINE_API ide final :
auto GetState() const { return m_state; }
void SetState(visible_state state);
void SwitchToNextState();
bool IsActiveState() const { return m_state == visible_state::full; }

public:
// Interface implementations
Expand Down
21 changes: 7 additions & 14 deletions src/xrGame/ActorInput.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -30,14 +30,13 @@
#include "clsid_game.h"
#include "HUDManager.h"
#include "Weapon.h"

extern u32 hud_adj_mode;
#include "GamePersistent.h"

bool g_bAutoClearCrouch = true;

void CActor::IR_OnKeyboardPress(int cmd)
{
if (hud_adj_mode && pInput->iGetAsyncKeyState(SDL_SCANCODE_LSHIFT))
if (GamePersistent().GetHudTuner().is_active())
return;

if (Remote())
Expand Down Expand Up @@ -213,12 +212,9 @@ void CActor::IR_OnKeyboardPress(int cmd)

void CActor::IR_OnMouseWheel(float x, float y)
{
if (hud_adj_mode)
{
g_player_hud->tune({ 0, 0, static_cast<int>(std::round(y)) });
if (GamePersistent().GetHudTuner().is_active())
return;
}


Xottab-DUTY marked this conversation as resolved.
Show resolved Hide resolved
if (inventory().Action((y > 0) ? (u16)kWPN_ZOOM_INC : (u16)kWPN_ZOOM_DEC, CMD_START))
Xottab-DUTY marked this conversation as resolved.
Show resolved Hide resolved
return;

Expand All @@ -230,7 +226,7 @@ void CActor::IR_OnMouseWheel(float x, float y)

void CActor::IR_OnKeyboardRelease(int cmd)
{
if (hud_adj_mode && pInput->iGetAsyncKeyState(SDL_SCANCODE_LSHIFT))
if (GamePersistent().GetHudTuner().is_active())
return;

if (Remote())
Expand Down Expand Up @@ -272,7 +268,7 @@ void CActor::IR_OnKeyboardRelease(int cmd)

void CActor::IR_OnKeyboardHold(int cmd)
{
if (hud_adj_mode && pInput->iGetAsyncKeyState(SDL_SCANCODE_LSHIFT))
if (GamePersistent().GetHudTuner().is_active())
return;

if (Remote() || !g_Alive())
Expand Down Expand Up @@ -352,11 +348,8 @@ void CActor::OnAxisMove(float x, float y, float scale, bool invert)

void CActor::IR_OnMouseMove(int dx, int dy)
{
if (hud_adj_mode)
{
g_player_hud->tune(Ivector().set(dx, dy, 0));
if (GamePersistent().GetHudTuner().is_active())
return;
}

PIItem iitem = inventory().ActiveItem();
if (iitem && iitem->cast_hud_item())
Expand Down
1 change: 1 addition & 0 deletions src/xrGame/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1005,6 +1005,7 @@ target_sources(xrGame PRIVATE
player_hud.cpp
player_hud.h
player_hud_tune.cpp
player_hud_tune.h
player_name_modifyer.cpp
player_name_modifyer.h
player_spot_params.cpp
Expand Down
6 changes: 6 additions & 0 deletions src/xrGame/GamePersistent.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
#pragma once

#include "xrEngine/IGame_Persistent.h"
#include "player_hud_tune.h"

class Task;
class CMainMenu;
Expand Down Expand Up @@ -40,6 +41,9 @@ class CGamePersistent : public IGame_Persistent

fastdelegate::FastDelegate0<> m_intro_event;

// hud tuner
CHudTuner m_hudTuner;

void start_logo_intro();
void update_logo_intro();

Expand Down Expand Up @@ -101,6 +105,8 @@ class CGamePersistent : public IGame_Persistent
virtual void SetBaseDof(const Fvector3& dof);
virtual void OnSectorChanged(IRender_Sector::sector_id_t sector);
virtual void OnAssetsChanged();

CHudTuner GetHudTuner() { return m_hudTuner; }
};

IC CGamePersistent& GamePersistent() { return *((CGamePersistent*)g_pGamePersistent); }
Expand Down
50 changes: 49 additions & 1 deletion src/xrGame/HudItem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,6 @@ void CHudItem::renderable_Render(u32 context_id, IRenderable* root)
if (!object().H_Parent() || (!_hud_render && !IsHidden()))
{
on_renderable_Render(context_id, root);
debug_draw_firedeps();
}
else if (object().H_Parent())
{
Expand Down Expand Up @@ -431,6 +430,55 @@ void CHudItem::OnMovementChanged(ACTOR_DEFS::EMoveCommand cmd)
}
}

extern ENGINE_API float psHUD_FOV;
void CHudItem::TransformPosFromWorldToHud(Fvector& worldPos)
{
CActor* actor = smart_cast<CActor*>(object().H_Parent());

Xottab-DUTY marked this conversation as resolved.
Show resolved Hide resolved
Fmatrix mView;
Xottab-DUTY marked this conversation as resolved.
Show resolved Hide resolved
mView.set(Device.mView);
if (GetHUDmode() && actor)
{
Fmatrix trans;
actor->Cameras().hud_camera_Matrix(trans);
mView.build_camera_dir(trans.c, trans.k, trans.j);
}

Fmatrix hud_project;
hud_project.build_projection(deg2rad(psHUD_FOV * Device.fFOV), Device.fASPECT, HUD_VIEWPORT_NEAR,
g_pGamePersistent->Environment().CurrentEnv.far_plane);

mView.transform_tiny(worldPos);
hud_project.transform_tiny(worldPos);

Fmatrix().set(Device.mProject).invert().transform_tiny(worldPos);
Fmatrix().set(mView).invert().transform_tiny(worldPos);
}

void CHudItem::TransformDirFromWorldToHud(Fvector& worldDir)
{
CActor* actor = smart_cast<CActor*>(object().H_Parent());

Fmatrix mView;
mView.set(Device.mView);
if (GetHUDmode() && actor)
{
Fmatrix trans;
actor->Cameras().hud_camera_Matrix(trans);
mView.build_camera_dir(trans.c, trans.k, trans.j);
}

Fmatrix hud_project;
hud_project.build_projection(deg2rad(psHUD_FOV * Device.fFOV), Device.fASPECT, HUD_VIEWPORT_NEAR,
g_pGamePersistent->Environment().CurrentEnv.far_plane);

mView.transform_dir(worldDir);
hud_project.transform_dir(worldDir);

Fmatrix().set(Device.mProject).invert().transform_dir(worldDir);
Fmatrix().set(mView).invert().transform_dir(worldDir);
}

attachable_hud_item* CHudItem::HudItemData() const
{
attachable_hud_item* hi = NULL;
Expand Down
4 changes: 3 additions & 1 deletion src/xrGame/HudItem.h
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,9 @@ class CHudItem : public CHUDState
virtual bool Action(u16 cmd, u32 flags) { return false; }
void OnMovementChanged(ACTOR_DEFS::EMoveCommand cmd);

virtual void TransformPosFromWorldToHud(Fvector& worldPos);
virtual void TransformDirFromWorldToHud(Fvector& worldDir);

virtual u8 GetCurrentHudOffsetIdx() { return 0; }
BOOL GetHUDmode();
IC BOOL IsPending() const { return !!m_huditem_flags.test(fl_pending); }
Expand Down Expand Up @@ -178,7 +181,6 @@ class CHudItem : public CHUDState
}
IC u32 animation_slot() { return m_animation_slot; }
virtual void on_renderable_Render(u32 context_id, IRenderable* root) = 0;
virtual void debug_draw_firedeps(){};

virtual CHudItem* cast_hud_item() { return this; }
void PlayAnimIdleMovingCrouch(); //AVO: new crouch idle animation
Expand Down
5 changes: 2 additions & 3 deletions src/xrGame/Missile.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@
#include "xrUICore/ProgressBar/UIProgressShape.h"
#include "ui/UIXmlInit.h"
#include "PhysicsShellHolder.h"
#include "GamePersistent.h"

CUIProgressShape* g_MissileForceShape = NULL;

Expand Down Expand Up @@ -188,8 +189,6 @@ void CMissile::OnH_B_Independent(bool just_before_destroy)
}
}

extern u32 hud_adj_mode;

void CMissile::UpdateCL()
{
m_dwStateTime += Device.dwTimeDelta;
Expand All @@ -199,7 +198,7 @@ void CMissile::UpdateCL()
CActor* pActor = smart_cast<CActor*>(H_Parent());
if (pActor && !pActor->AnyMove() && this == pActor->inventory().ActiveItem())
{
if (hud_adj_mode == 0 && GetState() == eIdle && (Device.dwTimeGlobal - m_dw_curr_substate_time > 20000))
if (!GamePersistent().GetHudTuner().is_active() && GetState() == eIdle && (Device.dwTimeGlobal - m_dw_curr_substate_time > 20000))
{
SwitchState(eBore);
ResetSubStateTime();
Expand Down
13 changes: 0 additions & 13 deletions src/xrGame/UIGameSP.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -60,12 +60,6 @@ void CUIGameSP::SetClGame(game_cl_GameState* g)
m_game = smart_cast<game_cl_Single*>(g);
R_ASSERT(m_game);
}
#ifdef DEBUG
void attach_adjust_mode_keyb(int dik);
void attach_draw_adjust_mode();
void hud_adjust_mode_keyb(int dik);
void hud_draw_adjust_mode();
#endif

void CUIGameSP::OnFrame()
{
Expand Down Expand Up @@ -109,11 +103,6 @@ bool CUIGameSP::IR_UIOnKeyboardPress(int dik)
if (Device.Paused())
return false;

#ifdef DEBUG
hud_adjust_mode_keyb(dik);
attach_adjust_mode_keyb(dik);
#endif

CInventoryOwner* pInvOwner = smart_cast<CInventoryOwner*>(Level().CurrentEntity());
if (!pInvOwner)
return false;
Expand Down Expand Up @@ -182,8 +171,6 @@ bool CUIGameSP::IR_UIOnKeyboardPress(int dik)
void CUIGameSP::Render()
{
inherited::Render();
hud_draw_adjust_mode();
attach_draw_adjust_mode();
}
#endif

Expand Down
30 changes: 7 additions & 23 deletions src/xrGame/Weapon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@
#include "Torch.h"
#include "xrNetServer/NET_Messages.h"
#include "xrCore/xr_token.h"
#include "GamePersistent.h"

#define WEAPON_REMOVE_TIME 60000
#define ROTATION_TIME 0.25f
Expand Down Expand Up @@ -857,7 +858,6 @@ void CWeapon::OnH_B_Chield()
m_set_next_ammoType_on_reload = undefined_ammo_type;
}

extern u32 hud_adj_mode;
bool CWeapon::AllowBore() { return true; }
void CWeapon::UpdateCL()
{
Expand All @@ -878,7 +878,7 @@ void CWeapon::UpdateCL()
CActor* pActor = smart_cast<CActor*>(H_Parent());
if (pActor && !pActor->AnyMove() && this == pActor->inventory().ActiveItem())
{
if (hud_adj_mode == 0 && GetState() == eIdle && (Device.dwTimeGlobal - m_dw_curr_substate_time > 20000) &&
if (!GamePersistent().GetHudTuner().is_active() && GetState() == eIdle && (Device.dwTimeGlobal - m_dw_curr_substate_time > 20000) &&
!IsZoomed() && g_player_hud->attached_item(1) == nullptr)
{
if (AllowBore())
Expand Down Expand Up @@ -1297,6 +1297,8 @@ bool CWeapon::SilencerAttachable() { return (ALife::eAddonAttachable == m_eSilen

void CWeapon::UpdateHUDAddonsVisibility()
{
if (GamePersistent().GetHudTuner().is_active())
return;
static shared_str wpn_scope = WPN_SCOPE;
static shared_str wpn_silencer = WPN_SILENCER;
static shared_str wpn_grenade_launcher = WPN_GRENADE_LAUNCHER;
Expand Down Expand Up @@ -1344,6 +1346,9 @@ void CWeapon::UpdateHUDAddonsVisibility()

void CWeapon::UpdateAddonsVisibility()
{
if (GamePersistent().GetHudTuner().is_active())
return;

static shared_str wpn_scope = WPN_SCOPE;
static shared_str wpn_silencer = WPN_SILENCER;
static shared_str wpn_grenade_launcher = WPN_GRENADE_LAUNCHER;
Expand Down Expand Up @@ -1894,27 +1899,6 @@ BOOL CWeapon::ParentIsActor()
return EA->cast_actor() != nullptr;
}

extern u32 hud_adj_mode;

void CWeapon::debug_draw_firedeps()
{
#ifdef DEBUG
if (hud_adj_mode == 5 || hud_adj_mode == 6 || hud_adj_mode == 7)
{
CDebugRenderer& render = Level().debug_renderer();

if (hud_adj_mode == 5)
render.draw_aabb(get_LastFP(), 0.005f, 0.005f, 0.005f, color_xrgb(255, 0, 0));

if (hud_adj_mode == 6)
render.draw_aabb(get_LastFP2(), 0.005f, 0.005f, 0.005f, color_xrgb(0, 0, 255));

if (hud_adj_mode == 7)
render.draw_aabb(get_LastSP(), 0.005f, 0.005f, 0.005f, color_xrgb(0, 255, 0));
}
#endif // DEBUG
}

const float& CWeapon::hit_probability() const
{
VERIFY((g_SingleGameDifficulty >= egdNovice) && (g_SingleGameDifficulty <= egdMaster));
Expand Down
1 change: 0 additions & 1 deletion src/xrGame/Weapon.h
Original file line number Diff line number Diff line change
Expand Up @@ -311,7 +311,6 @@ class CWeapon : public CHudItemObject, public CShootingObject
return m_current_firedeps.m_FireParticlesXForm;
}
virtual void ForceUpdateFireParticles();
virtual void debug_draw_firedeps();

protected:
virtual void SetDefaults();
Expand Down
Loading
Loading