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Update Proposed engine changes.txt #2
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ghost
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Sep 18, 2014
Update Proposed engine changes.txt
zcaliptium
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Sep 15, 2015
Remove some useless files and rename some shit! XEM OpenXRay#157 SimpleDetector(.h & .cpp) -> ItemDetectorSimple(.h & .cpp) XEM OpenXRay#158 AdvancedDetector(.h & .cpp) -> ItemDetectorAdvanced(.h & .cpp) XEM OpenXRay#159 EliteDetector(.h & .cpp) -> ItemDetectorElite(.h & .cpp) XEM OpenXRay#162 PDA(.h & .cpp) -> ItemPDA(.h & .cpp) XEM OpenXRay#170 CustomDetector(.h & .cpp) -> ItemDetectorCustom(.h & .cpp)
Xottab-DUTY
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May 6, 2018
Try to fix "SMAP_size" crash in OpenGL render on AMD video cards part #2
SkyLoaderr
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Nov 30, 2018
Added info about OpenGL version
ShokerStlk
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May 9, 2020
Roman-n
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Sep 19, 2022
— I couldn't get it to work from STCoP - so I moved it from my project - SWM 3.0(including helper) + own changes..[Romann] — The hud customizer is activated in the config, in the [debug] section - the 'custom_weapon' parameter - the 'true' flag, after that, in game, either enter the console command 'hud_adjust_mode 1', or press 'LALT+NUM 0'. — After that, press the 'H' key - a description of the control will appear on the screen. — Output to the log - does not work (((. But saving all changes to a separate file-section works. * Authors: [Shoker](https://github.com/ShokerStlk) | [Debrovski](https://github.com/Debrovski) | [Romann](https://github.com/Roman-n) |
yohjimane
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Jul 17, 2023
yohjimane
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Aug 7, 2023
ChugunovRoman
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Nov 22, 2023
debug: Add tasks and debugging for VSCode
olefirenque
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yohjimane
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