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@github-actions github-actions released this 29 Jul 15:42
· 213 commits to master since this release

[v1.0] - 2024-07-29

This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), Clara Hobbs (Ratfink), TheLsbt, RorotoSic, Ivan Kruger (haythamnikolaidis), Kiisu_Master, Anaminus.

Built using Godot 4.2.2

Added

  • Multiple layer blend modes are finally here! Note that group blending is not currently supported. #911
  • Non-destructive layer effects have been implemented. #940
  • A new curve tool has been implemented. It contains a "fill shape" tool option, allowing it to be used as a polygon tool as well. #1019
  • Pixelorama is now available on Steam!. Consider purchasing on Steam as a way to support the development of the project, and getting benefits such as automatic updates and even Steam Achievements!
  • An extension explorer has been integrated into Pixelorama, allowing for easy extension downloading from the internet. #910
  • Export to video formats. FFMPEG is required to be installed in the device in order for video exporting to work. #980
  • Importing video formats and gif files is also possible, but FFMPEG is again required for this.
  • Basic clipping mask functionality has been implemented. Enabling clipping mask on a layer will use the layer directly below it as the mask. Note that right now group layers cannot be used as masks.
  • Alpha lock has been added as a global tool option. When enabled, users can only draw on non-transparent pixels.
  • Export to webp and jpeg file formats. Webp is currently only for static images and does not support animations.
  • A basic Command Line Interface has been implemented, to help with automating mass project file exporting. #579
  • A 64-bit ARM build is now also available along with the 32-bit ARM build.
  • Dragging and dropping multiple frames or layers to re-arrange them is now (finally!) supported, instead of only moving the last layer/frame selected.
  • Users can now create new tags from the frame right-click menu, by clicking on "New Tag".
  • It is now possible to edit a tag's properties by clicking on its name from the timeline, and to move and resize it by dragging its edges.
  • Users can now resize the timeline's cel size from the timeline settings, which used to be onion skinning settings.
  • Exporting the project's data to a separate JSON file is now possible from the export dialog.
  • Native file dialogs are now supported and can be enabled from the Preferences!
  • Dialog popups can now be native OS windows instead of embedded within Pixelorama's main window. This can be changed from the Preferences.
  • Added some missing shortcuts for buttons. #900
  • Palette colors can now be sorted.
  • Added new Pixelize and Palettize effects. Pixelize makes the image pixelated, and Palettize maps the color of the input to the nearest color in the selected palette. Useful for limiting color in pixel art and for artistic effects. Can also act as a workaround for the current lack of a proper indexed mode.
  • Exporting each layer as a different file is now possible.
  • The bucket tool now supports filling while the mouse is moving and the button is still being held.
  • A new boot splash image is being shown when Pixelorama is loading, instead of a gray color.
  • The brush increment/decrement shortcuts can now be changed. #900
  • Changing layers is now possible with keyboard shortcuts (Control + Up/Down arrow keys by default).
  • A "Crop to Selection" option has been added to the Image menu, that crops the image based on the active selection.
  • A stabilizer for smoother drawing has been implemented.
  • Users can now add custom data in the form of text in their projects, layers, frames, tags and cels.
  • Image brushes can now be flipped and rotated with 90 degree steps in the tool options. #988
  • Added support for inverted tablet pens. #966
  • Added new dialogs for cel, layer and project properties. Cel and layer which can be accessed by right-clicking cel and the layer buttons in the timeline respectively, while project properties can be found under the Image menu.
  • A new z-index property has been added to the cel properties, allowing for independent, per-frame layer ordering.
  • Dragging and dropping images directly from a Web browser into Pixelorama is now possible! Note that this may not work with all browsers.
  • Pasting tags from other projects is now possible. #946
  • A new "Pixelorama" palette has been added to the default palettes.
  • Control + Shift + T has been added as a default shortcut that opens the last project.
  • Imported .gpl palettes now take into account their "Columns" field. #1025
  • "Snap to" settings from the View menu are now being remembered between sessions.
  • The step of the zoom and rotation canvas sliders can now be snapped, to 100 and 45 respectively.
  • It is now possible to change the color space of gradients from sRGB, which is the default, to Linear sRGB and Oklab.
  • 3D layers now support torus shapes. #900
  • Image effect animation now supports the tweening transition method of spring. #900
  • Added a new Rose theme.

Changed

  • The file format of pxo files has been changed. Pxo files are now zip files in disguise. #952
  • Similarly, the file format of Pixelorama's palette files has been changed from .tres back to .json as they used to be in the past. This change had to happen due to security concerns regarding Godot's resource files. #967
  • Changes made to the User Interface layouts are now automatically being saved. To restore a default layout, users can go to Window > Manage Layouts > Add and select from one of the default layouts.
  • Pixelorama's icon has changed.
  • The config file has been renamed from "cache.ini" to "config.ini". This effectively means that preferences edited in v0.x will not be automatically be carried over to v1.0.
  • The colors of the themes has been limited and grouped to allow for easier theming, using this new stand-alone tool.
  • The color picker is now always visible in the user interface as its own panel, instead of being a popup. The previous color buttons have been re-purposed to allow for setting whether the color being selected is for the left or the right tool.
  • The color pickers has been vastly improved, thanks to the update to Godot 4. Users can now use the OKHSL color mode, and choose between four different picker shapes: HSV Rectangle (default), HSV Wheel, VHS Circle and OKHSL Circle.
  • The opacity slider in the timeline now affects layer opacity and not cel opacity. Cel opacity has been moved to the cel properties dialog.
  • Bucket tool's "similar colors" mode now changes the same color in all selected cels, acting as a color replace for multiple cels.
  • The timeline's UI has been changed to better indicate which cels are selected and improves on how child layers of groups are being shown.
  • The onion skinning settings has been changed into general timeline settings.
  • Cel-specific effects have been moved from the Image menu into the new Effects menu.
  • Linked cels no longer have a colored outline, they now have a rectangle behind their preview which makes linked cels look like they are chained together.
  • "Crop Image" has been renamed to "Crop to Content".
  • Imported images automatically become new projects without opening the import dialog, if there is only one project open, and that project is empty.
  • Window opacity is disabled by default to improve performance, but it can be enabled in the Preferences.
  • Reference images have received some nice improvements, including undo/redo and easy transformations directly on the canvas. #961
  • The add/remove swatch color buttons have been moved to the same horizontal container as the palette select and add/edit palette buttons, allowing for Inkscape-like horizontal placement of the palette panel, without any wasted space.
  • Cel buttons now hide their transparent background when their corresponding cels are empty, instead of just dimming them.
  • Every shader-based image effect is automatically working without the need to change renderers, and they all work now on the Web version. This comes at the cost of less compatibility, as the desktop version now requires OpenGL 3.3 minimum instead of 2.1, and the Web version requires WebGL 2 instead of WebGL 1. #900
  • The dynamics popup only show the relevant properties to which dynamics are currently toggled on.
  • When attempting to enable an extension, a confirmation dialog appears, as an extra security step.
  • The aspect ratio button in the Scale Image dialog is toggled on by default.
  • Negative values in shading tool options are now allowed. #1015
  • If "Include frame tags in the file name" is enabled in the export window, the tag name is included even when exporting a single file.
  • When deleting an extension, a confirmation window now appears that lets users either to delete the palette permanently, move it to trash, or cancel. #919
  • "Developers" and "Contributors" have been merged into "Authors" in the About dialog. "Donate" has also been removed from there, and a new "Support Pixelorama's Development" option has been added to the Help menu.

Fixed

  • There should be less crashes overall. 0.x versions crashed randomly on some devices, probably due to how Godot 3 handled memory management for images, but 1.0 no longer seems to cause these crashes.
  • Performance when drawing and doing operations such as bucket area fill should be better now. #900
  • Selections now scale properly when they are not transforming any image content. #774
  • The aspect ratio is now being kept correctly in image effect dialog previews.
  • Dividing by zero in value sliders and spinboxes no longer crashes the program.
  • Default palettes are now available for clean installs on macOS. #1008
  • When drawing, the focus of other GUI elements of the application now gets released. This prevents behaviors such as switching the focus of GUI elements with, for example, the arrow keys while moving the canvas or an active selection with the arrow keys.
  • The canvas no longer remains in the drag state when the mouse it outside of it. Meaning, if the middle mouse button or space is being pressed to drag the canvas, and the mouse gets out of the canvas while the button is still pressed and then it is released, when the mouse re-enters the canvas, it is no longer being dragged.
  • Pixelorama no longer quits when saving from the File menu, if the user attempted to save on exit before and cancelled the save file dialog.
  • The delete layer button is now immediately disabled when locking a layer, thus preventing the user from being able to delete a locked layer.
  • Button shortcuts, such as X for switch colors, no longer get activated when they shouldn't, like when pressing Control + X. #1014
  • System language should now pick locales more reliably. #372
  • Fixed a bug where the exported files had the wrong tag name, if "Include frame tags in the file name" was enabled.
  • The text of the rulers is now being properly clipped. #1023

Removed

  • BubbleGum16, Complementary, Monochromatic, Shades and Triad palettes have been removed from the default palettes.
  • The frame tag button has been removed from the timeline.
  • It is no longer possible to change the renderer from the Preferences, as GLES3 is now the only option.