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Releases: OrangeUtan/Hats

v3.3.0

09 Jul 16:56
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Feature

  • "feral" lore for non-taimed pet hats (d163307)
  • Owners name as lore on pet hats (e2b0bd9)
  • Tamed cats can be converted to hats (87afca6)

Fix

  • Feral pet hats summon named mobs (32b94dd)
  • Feral pet hats now spawn feral mobs (5aa82b0)
  • Rename setting dog_conversion to pet_conversion (8639037)
  • Settings not working when updating datapack (1aab603)

Balancing

  • Librarian trades 3D glasses (aa53cec)

Performance

  • Remove duplicate check for pets (eecdd51)

v3.2.1

08 Jul 13:02
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v3.2.1 Pre-release
Pre-release

Balancing

  • Remove feather_headband_recipe (ec2fcec)
  • Remove recipes for glasses (b3eace8)

v3.2.0

07 Jul 09:32
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v3.2.0 Pre-release
Pre-release

Feature

  • Head hats no longer stackable (6da3341)

Documentation

v3.1.0

06 Jul 17:03
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v3.1.0 Pre-release
Pre-release

Feature

v3.0.0

03 Jul 15:06
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v3.0.0 Pre-release
Pre-release

Feature

  • Recipes for all glasses (483fc20)
  • Recipe for Feather Headband (ce72523)
  • Crafting recipes for toad hats (985b33c)
  • Hat loot tables no longer grouped by category (bd2831f)
  • Datapack advancement (c4ef51d)

Fix

  • Load function not executed (dc2fc3a)
  • Yellow shulker box method not working (0b07bfd)
  • Resourcepack didn't display hats if built from cache (1e74309)
  • Rainbow glasses was not displayed (47c8ffa)

Breaking

  • Changed datapack namespace (e86e110)
  • Changed all hat CustomModelData ( 5e899ae)
  • Changed types of hats:
    • Squid to posh_squid (1bcf7c9)
    • Flattened hat types (2ba0bba)
    • 3D glasses to "three_d_glass" (bedf278)
    • native_american_headband to feather headband (3d06f2e)

Updated to MC1.16-pre, added 2 new hats

17 Jun 19:22
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Compatibility: Compatible from 1.15 to 1.16. Except dog hat, because it is dependent on the 1.16 UUID changes.

Changes:
[+] Added dog hat
[+] Added "Earth in Orbit" hat
[+] Added in-game configuration ("loot give @s loot hats:cfg")
[~] Removed deprecated is_hat tag. Might cause small problems in very old worlds

Rework of the hat mechanism. Many changes, no new hats

27 May 11:59
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Changes:
[+] Added wiki entry on where to find all hats
[~] Complete rework of the hat mechanism. Now using shulkerboxes
[+] Hats can now be renamed, enchanted etc. Everything you can do to a normal item
[~] Villagers favorite cats now depend on the biom
[~] Tophat with Monocle now available in Survival
[~] Mobs with Halloween hats now only appear at dark night
[~] Ghast hats now only appear at night in Mansions

Small features:
[~] Optimized a lot of code. Less running every tick and not querying every entity. Using advancement triggers...
[+] Added german translation
[+] Added some lore to hats
[+] Chances that certain mobs wear hats is now controled via predicates (easier tweaking)
[-] Deprecated mob tag "hats_is_dressed"

Fixes:

  • Villagers didn't wear their favorite cats
  • Profession trades stopped working in 1.15
  • Wandering Traders didn't have a Villager related trade

(+ Added, ~ Changed, - Removed)

v2.2.1: Updated to MC 1.15

17 May 11:40
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Merge branch 'develop'

v2.2.0: Reworked a lot under the hood. Added 3 new Halloween Hats

29 Oct 11:35
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Moved to version 2.2.0

Summary: Reworked /give commands and hat items. Added 3 new Halloween Hats