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Releases: OrfeasZ/Statman

Release v1.4.0.0

05 Aug 00:57
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Changes

  • Statman now supports most Hitman Blood Money versions (Steam, GOG, etc.)
  • Added an in-game overlay that tracks your rating and mission timer (can be toggled by right clicking the Statman logo while the game is running)
  • Statman will now remember your options across restarts (e.g. whether you have dark mode enabled, cheats, etc.)
  • Added an optional Hitman 2016 mode for Hitman Blood Money (see more here)
  • Added stat modules for Hitman 2 and WoA (experimental)
  • Statman now requires .NET Framework 4.8

Contributor changes

  • Added a launch parameter to run Statman with the dark theme by @GenesisFR in #6
  • Support Cameras, Mk II by @mike-koch in #11
  • Add Hokkaido Snow Festival scene information by @Notexe in #12
  • Added support for Blood Money GOG build 1.2.27639 by @aarmono in #17

New Contributors

Full Changelog: v1.3.3.0...v1.4.0.0

Release v1.3.3.0 (Experimental)

21 Sep 14:09
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Pre-release

This is an experimental release adding an initial implementation of the "Hitman 2016 Mode" for Hitman Blood Money.

This is currently a "custom" mode which makes the game not consider the location of your suit when calculating your rating. This is essentially a toggle that allows you to leave the level without your suit and still getting a Silent Assassin ranking. The plan for this is to get fledged out into a full mode, where you can create custom "gamemodes" where you can select (or create) a starting location anywhere on the map along with a starting disguise (based on available disguises on the level) and then proceed to play these gamemodes in corresponding levels.

Release v1.3.2.0 (Hotfix)

22 Apr 14:05
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  • Changed the way the window is resized and disabled transparency to fix window capture issues with OBS (and other window capture applications).
  • Added support for 64-bit applications and started building the base for supporting the new HM5 engine (HITMAN).

Release v1.3.1.0 (Hotfix)

26 Aug 17:03
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  • Fixes a crash caused from storing weapons on level load (#1)

Release v1.3.0.0

20 Aug 18:28
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  • Properly labeled a previously unknown HM3 stat variable (thanks CJ).
  • HM3 body count now also counts target and unconscious bodies (based on current difficulty).
  • Implemented live tracking of custom weapons and suit left on level for HM3.
  • Removed Shots Fired, Headshots, Accidents, CQC Kills, and Targets Killed counts from the HM3 control.
  • Added Covers Blown, Frisk Failed, Items Left on Level, and Difficulty tracking to the HM3 control.

Release v1.2.0.0

19 Aug 02:00
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  • Added the ability to toggle cheats for HM3.
  • Added the ability to toggle unlimited saves (regardless of difficulty) for HM3.
  • Implemented a dark theme.
  • Implemented two-way communication for stat modules.
  • Implemented automatic update checking and notifications.
  • Added application icons.

Release v1.1.0.0

18 Aug 05:01
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  • Better level/scene tracking for HM3
  • Optimized performance and functionality of the Statman <-> Stat Module communication system
  • Added missing scene aliases for HM3
  • Implemented live witness tracking for HM3
  • Replaced alarm tracking with CQC kill tracking for HM3
  • Fixed some freezing issues on application shutdown
  • Fixed some compatibility issues with older OS configurations
  • Improved overall performance

Release v1.0.0.0

17 Aug 21:47
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Initial release with support for HM3 (Hitman Blood Money).