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new horizons rafts do not work with raft docks #1005
Labels
bug
Something isn't working
fixed in dev
Instead of closing issues when you fix them in dev just add this.
Comments
that sounds like the issue qsb had where it does that |
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xen-42
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Feb 10, 2025
## Major features - Added a new `EyeOfTheUniverse` module to the planet body config for features specific to the Eye of the Universe scene. - Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to the `EyeOfTheUniverse` module to support adding new travelers and instrument 'puzzles' to the Eye of the Universe in a compatibility-minded way. (Thanks Hawkbar!) ## Improvements - Added Portuguese (Brazil) localization (thank you avengerx and loco-choco!) - When custom travelers are present, a new custom audio scheduler is used for the campfire song at the Eye of the Universe to reduce desyncing and remove the awkward cross-fade into the finale audio clip. ## Bug fixes - Fixed raft docks not working with NH rafts (Fixes #1005) - Fixed a bug caused by fixing focalpoints that broke circumbinary planets - Stopped orbit lines from generating at the eye (thanks anon!) - Fixed getting violently flung into a wall and dying when using vessel warp sometimes (Fixes #1034) - Might have fixed getting violently flung into a wall and dying when using ship warp sometimes (Fixes #975 maybe)
Merged
xen-42
added a commit
that referenced
this issue
Feb 10, 2025
## Major features - Added a new `EyeOfTheUniverse` module to the planet body config for features specific to the Eye of the Universe scene. - Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to the `EyeOfTheUniverse` module to support adding new travelers and instrument 'puzzles' to the Eye of the Universe in a compatibility-minded way. (Thanks Hawkbar!) ## Improvements - Added Portuguese (Brazil) localization (thank you avengerx and loco-choco!) - When custom travelers are present, a new custom audio scheduler is used for the campfire song at the Eye of the Universe to reduce desyncing and remove the awkward cross-fade into the finale audio clip. ## Bug fixes - Fixed raft docks not working with NH rafts (Fixes #1005) - Fixed a bug caused by fixing focalpoints that broke circumbinary planets - Stopped orbit lines from generating at the eye (thanks anon!) - Fixed getting violently flung into a wall and dying when using vessel warp sometimes (Fixes #1034) - Might have fixed getting violently flung into a wall and dying when using ship warp sometimes (Fixes #975 maybe)
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Labels
bug
Something isn't working
fixed in dev
Instead of closing issues when you fix them in dev just add this.
What Happened?
when the new horizons raft gets caught by the raft dock, it gets pulled up to the top and then doesn't stop "pulling up" when at the top, meaning the raft gets stuck at the top and doesn't go to its designated socket, and the interface doesn't spit it back out.
What was supposed to happen?
the raft was supposed to stop pulling the raft when it hits the top, keeping it steady and stuck at the top in its socket (in other words parented to RaftSocket) once done. the interface can then lower the raft if the player so desires.
Platform
Steam
Mods
No response
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