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new horizons rafts do not work with raft docks #1005

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AnonymousStrangerOW opened this issue Jan 4, 2025 · 1 comment · Fixed by #1029 or #1038
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new horizons rafts do not work with raft docks #1005

AnonymousStrangerOW opened this issue Jan 4, 2025 · 1 comment · Fixed by #1029 or #1038
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bug Something isn't working fixed in dev Instead of closing issues when you fix them in dev just add this.

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@AnonymousStrangerOW
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What Happened?

when the new horizons raft gets caught by the raft dock, it gets pulled up to the top and then doesn't stop "pulling up" when at the top, meaning the raft gets stuck at the top and doesn't go to its designated socket, and the interface doesn't spit it back out.

What was supposed to happen?

the raft was supposed to stop pulling the raft when it hits the top, keeping it steady and stuck at the top in its socket (in other words parented to RaftSocket) once done. the interface can then lower the raft if the player so desires.

Platform

Steam

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@AnonymousStrangerOW AnonymousStrangerOW added the bug Something isn't working label Jan 4, 2025
@JohnCorby
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that sounds like the issue qsb had where it does that

@misternebula misternebula self-assigned this Jan 7, 2025
@xen-42 xen-42 mentioned this issue Jan 29, 2025
@xen-42 xen-42 added the fixed in dev Instead of closing issues when you fix them in dev just add this. label Jan 29, 2025
xen-42 added a commit that referenced this issue Feb 10, 2025
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way. (Thanks Hawkbar!)

## Improvements

- Added Portuguese (Brazil) localization (thank you avengerx and
loco-choco!)
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.

## Bug fixes

- Fixed raft docks not working with NH rafts (Fixes #1005)
- Fixed a bug caused by fixing focalpoints that broke circumbinary
planets
- Stopped orbit lines from generating at the eye (thanks anon!)
- Fixed getting violently flung into a wall and dying when using vessel
warp sometimes (Fixes #1034)
- Might have fixed getting violently flung into a wall and dying when
using ship warp sometimes (Fixes #975 maybe)
@xen-42 xen-42 mentioned this issue Feb 10, 2025
xen-42 added a commit that referenced this issue Feb 10, 2025
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way. (Thanks Hawkbar!)

## Improvements

- Added Portuguese (Brazil) localization (thank you avengerx and
loco-choco!)
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.

## Bug fixes

- Fixed raft docks not working with NH rafts (Fixes #1005)
- Fixed a bug caused by fixing focalpoints that broke circumbinary
planets
- Stopped orbit lines from generating at the eye (thanks anon!)
- Fixed getting violently flung into a wall and dying when using vessel
warp sometimes (Fixes #1034)
- Might have fixed getting violently flung into a wall and dying when
using ship warp sometimes (Fixes #975 maybe)
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4 participants