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Quantum sockets randomizing rotation #751

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bruvin-sky opened this issue Nov 6, 2023 · 2 comments · Fixed by #1019
Closed

Quantum sockets randomizing rotation #751

bruvin-sky opened this issue Nov 6, 2023 · 2 comments · Fixed by #1019
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bug Something isn't working fixed in dev Instead of closing issues when you fix them in dev just add this.

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@bruvin-sky
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bruvin-sky commented Nov 6, 2023

What Happened?

Props with socket type quantum groups randomize their rotation from what is written in the json. Trying to make quantum puzzles with sockets can be challenging :(

What was supposed to happen?

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@bruvin-sky bruvin-sky added the bug Something isn't working label Nov 6, 2023
@bruvin-sky
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Additionally, a note in the schema under quantum group sockets necessitating that there must be more sockets than items for it to work would be prudent! It won't quantum at all otherwise

@misternebula misternebula self-assigned this Jan 6, 2025
@misternebula misternebula added the fixed in dev Instead of closing issues when you fix them in dev just add this. label Jan 7, 2025
@xen-42
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xen-42 commented Jan 7, 2025

@misternebula its not fixed in dev, its in the prometheus branch.

@xen-42 xen-42 removed the fixed in dev Instead of closing issues when you fix them in dev just add this. label Jan 7, 2025
xen-42 added a commit that referenced this issue Jan 8, 2025
## Minor Features
- Implements lightning storms. Resolves #564.
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
@xen-42 xen-42 mentioned this issue Jan 8, 2025
@xen-42 xen-42 added the fixed in dev Instead of closing issues when you fix them in dev just add this. label Jan 8, 2025
@xen-42 xen-42 closed this as completed in 27a3bfc Jan 14, 2025
xen-42 added a commit that referenced this issue Jan 14, 2025
Prop placer and the debug menu have been removed. These features were
either super broken or never even fully implemented, and since Clay is
now heavily retired from NH they were never going to get fixed. People
are better off using Unity or the raycasting tool instead.

## Minor Features
- Prometheus stole fire from the gods and gave it to man. For this he
was chained to a rock and tortured for eternity. Resolves #564 (quantum
lightning).
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
- ID on sector component is now set to the name of the body
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0

## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
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