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Quantum sockets randomizing rotation #751
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bug
Something isn't working
fixed in dev
Instead of closing issues when you fix them in dev just add this.
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Additionally, a note in the schema under quantum group sockets necessitating that there must be more sockets than items for it to work would be prudent! It won't quantum at all otherwise |
@misternebula its not fixed in dev, its in the prometheus branch. |
xen-42
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Jan 8, 2025
## Minor Features - Implements lightning storms. Resolves #564. - Can now control if socketed quantum objects align with gravity or use socket rotation, and if they randomize rotation around the local Y axis. Fixes #751. ## Improvements - Makes quantum organization cleaner (split into separate lists by the type of quantum group, state or socket). - Quantum socket groups can now have an equal number of props to sockets and will work accordingly. Fixes #597
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xen-42
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Jan 14, 2025
Prop placer and the debug menu have been removed. These features were either super broken or never even fully implemented, and since Clay is now heavily retired from NH they were never going to get fixed. People are better off using Unity or the raycasting tool instead. ## Minor Features - Prometheus stole fire from the gods and gave it to man. For this he was chained to a rock and tortured for eternity. Resolves #564 (quantum lightning). - Can now control if socketed quantum objects align with gravity or use socket rotation, and if they randomize rotation around the local Y axis. Fixes #751. ## Improvements - Makes quantum organization cleaner (split into separate lists by the type of quantum group, state or socket). - Quantum socket groups can now have an equal number of props to sockets and will work accordingly. Fixes #597 - ID on sector component is now set to the name of the body - Changed focal point sphere of influence to be 1.5x of the distance between the 2 bodies instead of being 0 ## Bug fixes - Fixed Rich Presence not working on focal points - Minimap is now disabled automatically on focal points - Coordinate interface orb no longer tries to return to its raised position on Vessel when first entering a custom star system. Fixes #958
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Labels
bug
Something isn't working
fixed in dev
Instead of closing issues when you fix them in dev just add this.
What Happened?
Props with socket type quantum groups randomize their rotation from what is written in the json. Trying to make quantum puzzles with sockets can be challenging :(
What was supposed to happen?
No response
Platform
None
Mods
No response
Logs
No response
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