Releases: Outer-Wilds-New-Horizons/new-horizons
Releases · Outer-Wilds-New-Horizons/new-horizons
Version 1.22.3
Improvements
- Updated Polish translation
- Shader replacement will now work on underwater effects among other things
- Improved error message when SlideReelCache is out of date
Bug fixes
- Fixed prop placer details potentially being invisible when placed.
- Fix warp receiver computer not working
- Fix inactive signals being used with signalscope strongest signal method. This bug prevented some vanilla frequencies from showing up in custom systems.
Generated From PR: #922
Version 1.22.2
Improvements
- When making changes to the Eye of the Universe you can now use any path from the base solar system. Note some objects might not behave as expected since many things aren't made to exist at the eye.
Bug fixes
- Copied dream lanterns now look correct
Generated From PR: #911
Version 1.22.1
Bug fixes
- Fix an NRE that affected Astral Codec
- Undo a change that made NH stop creating props if their parent path was invalid (will revert to whatever the old behaviour was; using root sector or dialogue anim controller). Affected Astral Codec.
Generated From PR: #909
Version 1.22.0
Major features
- Added
GlobalMusic
module to system config (change end times, bramble dimension, and final end times music) (Resolves #894) - Slides are now loaded in the background instead of freezing your game. Brings load time of current Eyes of the Past dev build from 2.5 minutes to 40 seconds (hooray). (Fixes #812)
Improvements
- Setting
parentPath
will be more robust on most props (retries the build operation until it finds the parent)
Bug fixes
- Fix quantum planet NRE when body gets updated (astro object gets recreated)
- Fix custom signal NRE that happens when going to solar system to get prefabs for eye
- Fixed global bramble music not playing because all dimensions have an ambient audio volume
- No more infinite load when warping back to Outer Wilds system with the Vessel
Generated From PR: #902
Version 1.21.2
Bug fixes
- Fix compatibility issues with the Outsider that somehow got triggered by Patch 15
- Fixed an NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies
- Potentially fix multiple star system cards appearing in ship log
Generated From PR: #895
Version 1.21.1
Bug fixes
- Fixed the hatchling just never opening their eyes ever again after warping
Generated From PR: #892
Version 1.21.0
Major features
- Updated to work with Patch 15 (fixed game libs + game over text issue) (thanks Jeffrey Yu from Mobius for pointing that one out!)
Minor features
- New slide reel options.
reelModel
andreelCondition
parameters for slide reel mesh and material. (#811)- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
rotate
parameter added to slide info. Rotates the slide reel item while inside a projector.- Added map marker module with display distance overrides (#847)
Improvements
- Relative spawning when warping with vessel just like vanilla
- No more wake up effects for vessel warping
- Map mode icon setting changes now work when updating an existing planet. Fixes #875
Bug fixes
- Fixed nomai lamps on custom vessel looking like they are off
- Fixed broken black and white holes on custom vessel
- Fixed vessel coordinate orb not unlocking on start
- Dialogue replacement can no longer replace dialogue on other planets than the one the config file is for.
- Fix seeing solar system before opening your eyes if there was conditional object activation being used
- Fix getting stuck in chair when warping back from NH Examples
- Fix seeing solar system for one frame when going to the Eye
Generated From PR: #886
Version 1.20.3
Minor features
- Added
parentPath
to scatter. This parent is the pivot and should be at the position where you'd like to scatter (which would usually be zero).
Improvements
- Now avoiding unnecessary EndConversation calls. (Fix #859)
Bug fixes
- Prevents a softlock when at the eye (JohnCorby's fault) (Fix #865)
- Pause on load like in base game (Fix #783)
- Fixed disabled reference frames not being disabled (for the third time)
- Fixed sectors being rotated on tidally locked bodies
- Fixed scatter not working properly on tidally locked bodies
- Fixed returning to solar system radius not being calculated correctly
- Supposedly fixed rafts but didn't actually (wtf Hawkbar!)
- Stop popups spamming your entire save file potentially.
Generated From PR: #880
Version 1.20.2
Minor features
- To avoid having to copy paste a repeated
DialogueOptionsList
, you can instead putReuseDialogueOptionsListFrom
and reference anotherDialogueNode
whose options you want to repeat. Implements #854
Improvements
- Now uses selected language instead of system language when making strings fully uppercase or lowercase in translations
Generated From PR: #856
Version 1.20.1
Bug fixes
- Fixes The Vision roasting you in the sun if you're Turkish (use invariant culture when changing string casing)
Generated From PR: #851