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1.20.3 #880

Merged
merged 27 commits into from
Jun 4, 2024
Merged

1.20.3 #880

merged 27 commits into from
Jun 4, 2024

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JohnCorby
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@JohnCorby JohnCorby commented Jun 3, 2024

Minor features

  • Added parentPath to scatter. This parent should be at the position where you'd like to scatter (which would usually be zero).

Improvements

Bug fixes

  • Prevents a softlock when at the eye (JohnCorby's fault) (Fix Stuck when loading into the Eye #865)
  • Pause on load like in base game (Fix Prevent drifting after entering system-changing black hole #783)
  • Fixed disabled reference frames not being disabled (for the third time)
  • Fixed sectors being rotated on tidally locked bodies
  • Fixed scatter not working properly on tidally locked bodies
  • Fixed returning to solar system radius not being calculated correctly
  • Supposedly fixed rafts but didn't actually (wtf Hawkbar!)
  • Stop popups spamming your entire save file potentially.

xen-42 and others added 19 commits May 19, 2024 14:36
## Bug fixes
- Fix save file bloat from reading popups
Accidently merged into wrong branch so uhh yeah
to somewhat match base games's xmls even if they aren't always consistent there
## Improvements

- Added ReuseDialogueOptionsListFrom, DisablePersistentCondition, and
ParentIgnoreNotRevealed to their respective schemas
- Specify (and also correct some) minOccurs & maxOccurs on EVERYTHING
(this one is for you visual studio)

- Rearranged things to better match the xmls from vanilla
needs to divide not multiply
So that we can parent it to a root detail
because it being at zero makes it use the sphereOfInfluence instead
even though this already happens in CharacterDialogueTree.EndConversation itself, I did it for Ixrec anyways.
## Bug fixes

- fix #865: dont softlock when at the eye (johncorby's fault) 
- fix #783: pause on load like base game does
@JohnCorby JohnCorby added the update-pr Marks pull requests as an update PR label Jun 3, 2024
xen-42 added 8 commits June 3, 2024 22:46
## Improvements

- fix #859: CharacterDialogueTree.InConversation is now checked in our
attachment patch to avoid unnecessary EndConversation calls.
## Bug fixes

- Fix disabled reference frames not being disabled (I swear I've done
this 3 times now)
## Bug fixes

- Fixed sectors being rotated on tidally locked bodies
## Minor features

- Added `parentPath` to scatter. This parent should be at the position
where you'd like to scatter (which would usually be zero).

## Bug fixes

- Fix scatter not working properly on tidally locked bodies
## Bug fixes

- Fixed returning to solar system radius not being calculated correctly
@xen-42 xen-42 marked this pull request as ready for review June 4, 2024 03:51
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@xen-42 xen-42 left a comment

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lgtm

@JohnCorby JohnCorby merged commit d87b2d0 into main Jun 4, 2024
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