-
Notifications
You must be signed in to change notification settings - Fork 3
Comparing with LWJGL 3
This page compares OverrunGL with LWJGL 3.
OverrunGL uses the FFM API instead of JNI, which is designed to enables Java programs to call native libraries and process native data without the brittleness and danger of JNI.
OverrunGL uses MemorySegment
instead of NIO Buffer
s, which not only expands the region of memory that can be accessed to range of long
, but also avoids annoying flip
and clear
methods.
OverrunGL uses MemorySegment
instead of long
to represent memory addresses, which distinguishes addresses from numbers.
OverrunGL is still at its beginning, and there are only a few supported bindings.
If you are hoping for a new binding, please create a feature request.
Copyright (c) 2022-2025 Overrun Organization. In case of any problems with this wiki, please search or create an issue.