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This mod expands on Wild Magic and Wild Mages. Fixed version, based on original by JOG.
Work in progress.
This component features 27 new wild magic spells and an unique cast-once spell. See SPELLS.PDF for detailed description.
You will meet a wild mage and gain access to his spellbook, from which you will be able to learn one spell per level of experience. If there are no wild mages in your party then the mod ends at this point. You can sell the spellbook - only wild mages can use it.
On Ironman, to meet the mage, rest outdoors. You can also rest in an inn and leave the inn right thereafter.
On haugthy pansy (available in BG1 only), the mage will be waiting outside Candlekeep's walls.
Certain items are available to the player only if Rhialto is killed fast enough. This component removes that restriction and lets you have all the loot.
A Spellshaper can't rely as much on his magic as a wizard - his spellcasting abilities are comparable to those of a bard, and his spellweaving ability might backfire. He has a wide selection of spells (some of them not even accessible to a wizard or standard wild mage) but can't cast them very often. In exchange the Spellshaper has combat abilities comparable to a rogue, and more often than not solves "problems" by mundane means, saving his magic as a last-resort tool.
All in all, the spellshaper is a heedless opportunist, to whom magic is a powerful but unreliable tool - no more and no less valuable than a good melee weapon. Imagine Elric fighting with two daggers instead of a great sword and you know the base concept of the Spellshaper class. See SPELLSHAPER.PDF for more details.
There are two ways to become a Spellshaper:
- When the protagonist is a non-lawful Wild Mage, he'll have the chance to become a Spellshaper in the midst of combat, when he gets badly hurt.
- Lawful protagonists and other party members need to study Rhialto's spellbook. One of the spells - "Rhialto's Chaos Conduit" forces the same changes upon the caster, that happen spontaneously to a non-lawful protagonist.
The Spellshaper is meant to be a kind of "rogueish" mage (or a "magey" rogue) as opposed to the standard "robe & pointy hat" fantasy wizard. The mage-avatar isn't fitting for this character (at least not for the Spellshaper I'm playing). So, you have an option to change it:
The Spellshaper will look like a regular mage.
- Female Spellshapers use the Thief avatar
- Male Spellshapers use the Cleric avatar
This component is independent of the other components, and modifies some of the original spells:
The missiles now always do 1d4+1 points of damage, as they're supposed to. Originally it was 2d2 at level 3-8 and 2d2+1 at levels 1,2 and 9+.
Like dozens of other wizards in the game, you now can target any nearby place you've already visited. There no longer needs to be a clear path within the caster's viewing distance that leads to the destination-area. You can select any place within the area where you've been already. (This component doesn't include scrolls to learn the spell, if you don't play a spellshaper you need another mod, or use Shadowkeeper to learn the spell or get the scroll).
- Rhialto will always spawn. It doesn't matter which class is the main character.
- How to kill him on low levels, (BG1 ironman):
- gather a larger party
- spread, run, shoot
- In pansy mode, Rhialto is in the actual Candlekeep area, not in the area where Gorion is killed.
- 2.beta3
- Better EE compatibility with HANDLE_CHARSETS
- Updated some translations
- 2.beta2
- Fixed problem with Rhialto never polymorphing
- Added separate component to preserve the bear
- Fix tutu installation
- 2.beta1
- Allow to be installed on EE (including IWD:EE)
- Make MacOS/Linux friendly
- Combine some components to simplify installation
- Preserve teddy bear upon BG1>BG2 transition
- Fix Rodent/Ratatosk shape: power, dispell/bypass, AC bonus, paw enchantment, description
- Fix Random spell X description
- Fix Rhialto's spell slots/levels
- Fix Blade shower: no permanent daggers, bypass magic protections such as GoI, clarify description, disable wild surges/spell failure for created daggers
- Under the hood: dos2unix, lowercase, split components into multiple files, use newer weidu syntax, shorten where possible, streamline scripts handling Rhialto appearance and items transfer
- 1.7: the original
The original work is abandonware. JOG doesn't appear to be available.
Contributions on top of the original are CC BY-NC-SA v4.0.