Implemented UI RenderPass#408
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adriengivry merged 5 commits intoOverload-Technologies:mainfrom Mar 28, 2025
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Great work! There are some minor changes that we could address, but overall it's super cool 🎉
Sources/Overload/OvRendering/include/OvRendering/Data/PipelineState.h
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Sources/Overload/OvRendering/include/OvRendering/Settings/EMaterialDomain.h
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adriengivry
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Sources/Overload/OvRendering/include/OvRendering/Settings/EMaterialDomain.h
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Sources/Overload/OvRendering/include/OvRendering/Settings/EMaterialDomain.h
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maxbrundev
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Mar 28, 2025
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Addresses #381
borrowing the concept of Material Domain from UE, in case the PostProcess domain is needed in the future. But both approaches are probably valid, happy to change it if that makes more sense.Demo