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78 changes: 78 additions & 0 deletions Dependencies/assimp/LICENSE
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Open Asset Import Library (assimp)

Copyright (c) 2006-2021, assimp team
All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:

* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.

* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.



******************************************************************************

AN EXCEPTION applies to all files in the ./test/models-nonbsd folder.
These are 3d models for testing purposes, from various free sources
on the internet. They are - unless otherwise stated - copyright of
their respective creators, which may impose additional requirements
on the use of their work. For any of these models, see
<model-name>.source.txt for more legal information. Contact us if you
are a copyright holder and believe that we credited you inproperly or
if you don't want your files to appear in the repository.


******************************************************************************

Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
http://code.google.com/p/poly2tri/

All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Poly2Tri nor the names of its contributors may be
used to endorse or promote products derived from this software without specific
prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Binary file removed Dependencies/assimp/bin/assimp-vc143-mt.dll
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269 changes: 269 additions & 0 deletions Dependencies/assimp/code/AssetLib/FBX/FBXAnimation.cpp
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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2024, assimp team

All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:

* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.

* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

----------------------------------------------------------------------
*/

/** @file FBXAnimation.cpp
* @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
* Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
*/

#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER

#include "FBXDocument.h"
#include "FBXDocumentUtil.h"
#include "FBXImporter.h"
#include "FBXParser.h"

namespace Assimp {
namespace FBX {

using namespace Util;

// ------------------------------------------------------------------------------------------------
AnimationCurve::AnimationCurve(uint64_t id, const Element &element, const std::string &name, const Document & /*doc*/) :
Object(id, element, name) {
const Scope &sc = GetRequiredScope(element);
const Element &KeyTime = GetRequiredElement(sc, "KeyTime");
const Element &KeyValueFloat = GetRequiredElement(sc, "KeyValueFloat");

ParseVectorDataArray(keys, KeyTime);
ParseVectorDataArray(values, KeyValueFloat);

if (keys.size() != values.size()) {
DOMError("the number of key times does not match the number of keyframe values", &KeyTime);
}

// check if the key times are well-ordered
if (!std::equal(keys.begin(), keys.end() - 1, keys.begin() + 1, std::less<KeyTimeList::value_type>())) {
DOMError("the keyframes are not in ascending order", &KeyTime);
}

const Element *KeyAttrDataFloat = sc["KeyAttrDataFloat"];
if (KeyAttrDataFloat) {
ParseVectorDataArray(attributes, *KeyAttrDataFloat);
}

const Element *KeyAttrFlags = sc["KeyAttrFlags"];
if (KeyAttrFlags) {
ParseVectorDataArray(flags, *KeyAttrFlags);
}
}

// ------------------------------------------------------------------------------------------------
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, const std::string &name,
const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/,
size_t whitelist_size /*= 0*/) :
Object(id, element, name), target(), doc(doc) {
const Scope &sc = GetRequiredScope(element);

// find target node
const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" };
const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3);

for (const Connection *con : conns) {

// link should go for a property
if (!con->PropertyName().length()) {
continue;
}

if (target_prop_whitelist) {
const char *const s = con->PropertyName().c_str();
bool ok = false;
for (size_t i = 0; i < whitelist_size; ++i) {
if (!strcmp(s, target_prop_whitelist[i])) {
ok = true;
break;
}
}

if (!ok) {
throw std::range_error("AnimationCurveNode target property is not in whitelist");
}
}

const Object *const ob = con->DestinationObject();
if (!ob) {
DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring", &element);
continue;
}

target = ob;
if (!target) {
continue;
}

prop = con->PropertyName();
break;
}

if (!target) {
DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode", &element);
}

props = GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false);
}

// ------------------------------------------------------------------------------------------------
const AnimationCurveMap &AnimationCurveNode::Curves() const {
if (curves.empty()) {
// resolve attached animation curves
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurve");

for (const Connection *con : conns) {

// link should go for a property
if (!con->PropertyName().length()) {
continue;
}

const Object *const ob = con->SourceObject();
if (nullptr == ob) {
DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring", &element);
continue;
}

const AnimationCurve *const anim = dynamic_cast<const AnimationCurve *>(ob);
if (nullptr == anim) {
DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve", &element);
continue;
}

curves[con->PropertyName()] = anim;
}
}

return curves;
}

// ------------------------------------------------------------------------------------------------
AnimationLayer::AnimationLayer(uint64_t id, const Element &element, const std::string &name, const Document &doc) :
Object(id, element, name), doc(doc) {
const Scope &sc = GetRequiredScope(element);

// note: the props table here bears little importance and is usually absent
props = GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true);
}

// ------------------------------------------------------------------------------------------------
AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_prop_whitelist /*= nullptr*/,
size_t whitelist_size /*= 0*/) const {
AnimationCurveNodeList nodes;

// resolve attached animation nodes
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurveNode");
nodes.reserve(conns.size());

for (const Connection *con : conns) {

// link should not go to a property
if (con->PropertyName().length()) {
continue;
}

const Object *const ob = con->SourceObject();
if (!ob) {
DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring", &element);
continue;
}

const AnimationCurveNode *const anim = dynamic_cast<const AnimationCurveNode *>(ob);
if (!anim) {
DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode", &element);
continue;
}

if (target_prop_whitelist) {
const char *s = anim->TargetProperty().c_str();
bool ok = false;
for (size_t i = 0; i < whitelist_size; ++i) {
if (!strcmp(s, target_prop_whitelist[i])) {
ok = true;
break;
}
}
if (!ok) {
continue;
}
}
nodes.push_back(anim);
}

return nodes; // pray for NRVO
}

// ------------------------------------------------------------------------------------------------
AnimationStack::AnimationStack(uint64_t id, const Element &element, const std::string &name, const Document &doc) :
Object(id, element, name) {
const Scope &sc = GetRequiredScope(element);

// note: we don't currently use any of these properties so we shouldn't bother if it is missing
props = GetPropertyTable(doc, "AnimationStack.FbxAnimStack", element, sc, true);

// resolve attached animation layers
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationLayer");
layers.reserve(conns.size());

for (const Connection *con : conns) {

// link should not go to a property
if (con->PropertyName().length()) {
continue;
}

const Object *const ob = con->SourceObject();
if (!ob) {
DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring", &element);
continue;
}

const AnimationLayer *const anim = dynamic_cast<const AnimationLayer *>(ob);
if (!anim) {
DOMWarning("source object for ->AnimationStack link is not an AnimationLayer", &element);
continue;
}
layers.push_back(anim);
}
}

} // namespace FBX
} // namespace Assimp

#endif // ASSIMP_BUILD_NO_FBX_IMPORTER
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