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Closes #255 by re-enabling the Dpad Axes as an option for controllers where the buttons aren't being detected. This code already existed in an earlier version of this, I'm just adding it back, but the new code is essentially identical to the code in Lime3DS so credit to those developers.
I am still looking into why the buttons don't work even when mapped in situations where an axis is also detected (Lime3DS has this issue as well), I will try to put in a hotfix for that eventually for maximum flexibility, but in the meantime this works.
There is a cleaner solution to this that I'd like to implement eventually, but this should at least make it functional for all.