- Download and install https://outerwildsmods.com/
- From the Application, Install
PacificEngine's Common Resources
byPacificEngine
- From the Application, Install
Randomizer
byPacificEngine
Value | Description |
---|---|
Seed | Takes any number or characters and generates a level based upon the value. Empty will just use a random seed. |
Eye Coordinates | Choose to randomizes the eye coordinates |
Dark Bramble Portals | Choose to randomize the maze of dark bramble |
Dark Bramble Vessel | Choose how many portals teleport to the vessel |
Dark Bramble Exits | Choose how many portals teleport to the exit |
Nomai Warp Platforms | Choose to randomize what warp pads lead where |
Ash Twin Project Pads | Choose how many pad will teleport you to the Ash Twin Project |
Are Reciever and Transmitter Mirrored | Transmitter and Recievers will always be link to each other |
Can Pad's Point To Same Reciever | Will force pad to not have duplicate locations |
Can Pad's Point to Same Type | Allows recievers to transmit to recievers and transmitters to transmit to transmitters |
Planet Attributes | Randomizes planet orbits, orientation, and rotational speeds |
Value | Description |
---|---|
Off | As the developers original intended |
Seed | Use the seed provided |
Profile | Makes the seed different between profiles |
Death | Makes the seed different between deaths |
Minute | Every minute, updates all objects with the random seeded value |
On Use | When an object is used, update the object with the random seeded value |
Minute + Use | A combination of Minute and On Use |
Full On Use | When an object is used, regenerate all objects with the random seeded value |
Seedless | Use a random seed |
Seedless Minute | Use a new random seed every minute |
Seedless Upon Use | When an object is used, update the object with a new random seed |
Seedless Minute + Use | A combination of Seedless Minute and Seedless On Use |
Seedless Full On Use | When an object is used, regenerate all objects with a new random seed |
Create a new file called PacificEngine.OW_Randomizer.csproj.user
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<OuterWildsRootDirectory>$(OuterWildsDir)\Outer Wilds</OuterWildsRootDirectory>
<OuterWildsModsDirectory>%AppData%\OuterWildsModManager\OWML\Mods</OuterWildsModsDirectory>
</PropertyGroup>
</Project>