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Releases: Padme4000/BG3-Mini-Tool

V 1.0

04 Jul 20:03
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Compatible with bigger resolutions. Originally nandez provided a fix but I ended up finding a better solution that didn't blur the tool. However thank you still to nandez.
Updated Extra Tools page:
Colour Wheel - Hex/sRGB Converter now has its own page

  • this now supports US keyboard layouts and converts comma to decimal punkt
  • now has a copy to clipboard button for both the Hex and the sRGB value
  • sRGB value now supports one space after decimal point and more.
    Mass Replace UUIDs/Handles now has its own page
  • this now includes a Generate Unique UUIDs for UUID line only
    Added Texture Map Seam Transfer
  • This new feature only uses PNGs but helps speed up the process of fixing seams on your head/body textures.
    Includes a link to LazyIcarus batch python script as my tool only does it one by one.
    Character Creation page:
    Now includes a Convert CCSV entries for Races.lsx
  • this converts the CharacterCreationSharedVisuals UUID lines to Exported Visuals for Races.lsx.txt in the exe file into the lines used in races.lsx
    VFX for Custom heads:
    Now has a Add new entries from your CharacterCreationAppearanceVisuals button
  • this first checks your MaterialGroups folder you chose when using Locate your MaterialGroups folder, it then asks you to select your CCAV file and then it will add all the unique VisualResource it finds to the vfx files located in your MaterialGroups.
  • second new button is Name for CCAV Entries, you do not need to use this, but I use this to make sure I know what each update I add.

v0.3

11 Feb 12:32
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This update brings about several updates:

  • sRGB is fixed on the Extra Tools page so it doesn't remove gaps between the Vec3 values
  • colour wheel now checks first the hex code in the Hex box and will now start from that so you can alter the colour you enter there
  • ignore list not always being used seems to be fixed
  • fixed issues with handles and uuids mass replace
  • fixed handle error of null
  • fixed Author line in meta not being edited
  • to CharacterCreationAppearanceVisuals edit for All it now has a drop down menu to choose from All, Shorter (Halflings, Dwarves and Gnomes), Default (Elves/Drow, Half Elves/Drow, Human, Tiefling, Githyanki) and Strong (Elves/Drow, Half Elves/Drow, Human, Tiefling, Half Orcs) so if making autosnap hairs for instance you can then make 3 versions for Shorter, Default and Strong. Which sometimes can improve issues on autosnap hairs for All. Just remember to make the extra meshes.

v.0.1j beta

11 Aug 12:13
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Full Release game version Update for my mini tool is live.

  • Meta.lsx editor has been updated
  • CharacterCreationAppearanceVisuals.lsx editor has been updated for Full Release and now includes a Localization editor-
  • Tools section has been updated. A save to button for saving version number to an existing meta.lsx has been added-
  • The Color converter now has two extra buttons copy to clipboard so you can just click that to copy and paste into your mod files and a Update button that means you can paste the sRGB values (0 - 1.0) from the game files and get the corresponding colour in the colour box and its Hex value.-
  • Please use the ? buttons on the tool pages for more information/help

v.0.1a beta

01 Jul 10:22
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Things included in version v.0.1a beta

  • create a new meta.lsx
  • New Head/Horn slots
  • folder creation for lsx locations
  • Colour wheel that shows Hex and converts it also to sRGB 0 to 1.0 converter
  • separate version number generator in the tools tab with the colour wheel with a save as option to save to existing meta's

I have ran my tool through all things I have, sadly Chrome is throwing an error however if you click Send/Scan it will come up as safe. Just wanted to give a heads up this may happen via Chrome