Hyper Princess Pitch is a Daniel's Indegame.
The project proposes to contribute some new elements to Daniel's prototype.
According to Gamemaker, The IDE is a little rough so we cannot separate the scripts from the project. Therefore we upload all assets.
- Latest GameMaker Studio. It has been free for use, but only supported to publish on Windows.
- Reference: Daniel's HOME
There are too many init problems. It comes because gm5/gm7 counld auto_init, but tragedy happens when we migrate the game from 5/7 to gms. Recently we are devoted to fix init problems.
- var other.barrel is not to be fixed. barrel means a barrel. other means the obj by collision.
- passby maintitle, animation cannot be back to maintitle. (Maybe refer to scr_mainsabotstep, it is weird.)
- if pitch hurts, cheer die.(src_pain:line 76 && line 60)
- obj_ultrasleigh_StepEndEvent(line 2) - obj_elf;
- src_sabotdraw(line 312) - obj_boss, but children of obj_boss should be here.
- there is no victim instance, when src_stagecleardeaw is called Error occurs.
==================== Development notes:
2016.1.19 now entering game/ movements /shooting for 2weapons is okay.
2016.1.24 spawner is fixed. Pitch can win the first scense.
2016.1.25 stage1 can be finished approximately.