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Feature/add scripting engine #116
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Feature/add scripting engine #116
NickPolyder
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…ont and one for the back anti-roll bar
…nywhere on the screen
[Font] Font rendering position is now defined with a screen percentage, also fixed some minor positioning issues [Forest] Made water translucent (it's also refractive) [Physics] Set default rolling friction to 0.0 to avoid rigidbodies from freezing at impossible angles [RHI_Implementation] Removed the need to call Initialize() [Car] Started work on a debug drawing namespace [Misc] Some code cleanup
…t water transparent (so it automatically gets refraction now)
…rapidly, you couldn't see them easily
…else would be logged
… where the value wasn't mapped to the correct range
…vides gear shifting, RPMs and speeds that are close to real life
… tuning values (from the actual toyota)
…ties (not wired to anything yet)
…not always update
…selecting different entities in the world
…n loading the car world
…defined in the comments of the shader
Use case invitation
…dows can be cast much further now
… also fixed a certain error that was logged by the audio system on certain instances
TODO: -- Need to verify the linker libraries part -- Need to create project specific settings (for where to load the dlls from etc) -- Need to create Spartan.SDK (methods, structs) to allow for hooks and calls for every tick etc.
Amend build scripts to include the new perquisites
Basic .NET 7 Project and Engine Class.
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TBD