Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reenable guard mode setting in vehicle assembly #156

Closed
DracheTek opened this issue Mar 20, 2017 · 9 comments
Closed

Reenable guard mode setting in vehicle assembly #156

DracheTek opened this issue Mar 20, 2017 · 9 comments

Comments

@DracheTek
Copy link

For the convenience of military mission making, it is better re-enabling default guard mode setting in vehicle assembly building, so that we can make vehicles spawned with guard mode enabled, without needed to tweak them in .craft file.

@DracheTek
Copy link
Author

Currently I am trying to use standby mode of AI computer. I am not sure if it works well with ground vehicle.

@DoctorDavinci
Copy link
Collaborator

You can set up an action group to turn on guard mode once your craft is loaded

As for using the AI Pilot on ground vehicles, this is not what the AI Pilot was designed to do ... you will have little success with this as the AI Pilot (notice the 'Pilot' part) is meant to be used with aircraft and not ground vehicles

@flywlyx
Copy link

flywlyx commented Mar 22, 2017

AI will go straight and try to take off. Maybe try them on the highland will help?

@jrodrigv
Copy link
Collaborator

I don't think this is an issue or request.

@TangentFoxy
Copy link

@jrodrigv I am confused by your statement, he is clearly requesting the ability to set the default state of guard mode from within the VAB/SPH, for convenience.

@jrodrigv
Copy link
Collaborator

Yes, but it only takes one click of a mouse or your keyboard to enable the guard mode after spawing a vessel.

I don't mind to reopen this request if more people thing that is very useful to have.

@jrodrigv jrodrigv reopened this Apr 21, 2017
@TangentFoxy
Copy link

It's something I commonly forget while launching several defense vessels to set up a scenario. While it is relatively simple to activate manually, it is one extra step in a slow and tedious process due to KSP's loading times, which makes it harder to remember.

@jrodrigv
Copy link
Collaborator

jrodrigv commented Apr 21, 2017 via email

@gomker
Copy link
Collaborator

gomker commented Jul 29, 2017

@gomker gomker closed this as completed Jul 29, 2017
SuicidalInsanity pushed a commit to SuicidalInsanity/BDArmory that referenced this issue May 2, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

6 participants