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feat: Document custom argument suggestions #536
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--- | ||
slug: /dev/command-api/basics/argument-suggestions | ||
description: Documentation about defining custom argument suggestions. | ||
--- | ||
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import SuggestionTooltip from "./assets/suggestion-tooltip.png"; | ||
import GiveItemCommandMp4 from "./assets/give-item-command.mp4"; | ||
import SelectNameCommandMp4 from "./assets/select-name-command.mp4"; | ||
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# Argument Suggestions | ||
Sometimes, you want to send your own suggestions to users. For this, you can use the `suggests(SuggestionProvider<CommandSourceStack>)` method when declaring | ||
arguments. | ||
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## Examining `SuggestionProvider<S>` | ||
The `SuggestionProvider<S>` interface is defined as follows: | ||
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```java title="SuggestionProvider.java" | ||
@FunctionalInterface | ||
public interface SuggestionProvider<S> { | ||
CompletableFuture<Suggestions> getSuggestions(final CommandContext<S> context, final SuggestionsBuilder builder) throws CommandSyntaxException; | ||
} | ||
``` | ||
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Similar to other classes or interfaces with a `<S>` generic parameter, for Paper, this is usually a `CommandSourceStack`. Furthermore, similar to the `Command<S>` interface, | ||
this is a functional interface, which means that instead of passing in a class which implements this interface, we can just pass a lambda statement or a method reference. | ||
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Our lambda consists of two parameters, `CommandContext<S>` and `SuggestionsBuilder`, and expects to have a `CompletableFuture<Suggestions>` returned. | ||
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A very simple lambda for our `suggests` method might look like this: | ||
```java | ||
Commands.argument("name", StringArgumentType.word()) | ||
.suggests((ctx, builder) -> builder.buildFuture()); | ||
``` | ||
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This example obviously does not suggest anything, as we haven't added any suggestions yet. | ||
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## The `SuggestionBuilder` | ||
The `SuggestionsBuilder` has a few methods we can use to construct our suggestions: | ||
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### Input retrieval | ||
The first type of methods we will cover are the input retrieval methods: `getInput()`, `getStart()`, `getRemaining()`, and `getRemainingLowerCase()`. | ||
The following table displays what each returns with the following input typed in the chat bar: `/customsuggestions Asumm13Text`. | ||
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| Method | Return Value | Description | | ||
|----------------------------|--------------------------------|---------------------------------------------------------------| | ||
| getInput() | /customsuggestions Asumm13Text | The full chat input | | ||
| getStart() | 19 | The index of the first character of the argument's input | | ||
| getRemaining() | Asumm13Text | The input for the current argument | | ||
| getRemainingLowerCase() | asumm13text | The input for the current argument, lowercased | | ||
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### Suggestions | ||
The following overloads of the `SuggestionBuilder#suggest` method add values that will be send to the client as argument suggestions: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same typo here |
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| Overload | Description | | ||
|--------------------------|-------------------------------------------------| | ||
| suggest(String) | Adds a String to the suggestions | | ||
| suggest(String, Message) | Adds a String with a tooltip to the suggestions | | ||
| suggest(int) | Adds an int to the suggestions | | ||
| suggest(int, Message) | Adds an int with a tooltip to the suggestions | | ||
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There are two ways of retrieving a `Message` instance: | ||
- Using `LiteralMessage`, which can be used for basic, non-formatted text | ||
- Using the `MessageComponentSerializer`, which can be used to serialize `Component` objects into `Message` objects. | ||
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For example, if you add a suggestion like this: | ||
```java | ||
builder.suggest("suggestion", MessageComponentSerializer.message().serialize( | ||
miniMessage().deserialize("<green>Suggestion tooltip") | ||
)); | ||
``` | ||
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It will look like this on the client: | ||
<img src={SuggestionTooltip} style={{width: "100%"}}/> | ||
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### Building | ||
There are two methods we can use to build our `Suggestions` object. The only difference between those is that one directly returns the finished `Suggestions` object, | ||
whilst the other one returns a `CompletableFuture<Suggestions>`. | ||
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The reason for these two methods is that `SuggestionProvider` expects the return value to be `CompletableFuture<Suggestions>`. This for once | ||
allows for constructing your suggestions asynchronously inside a `CompletableFuture.supplyAsync(Supplier<Suggestions>)` statement, or synchronously directly inside our | ||
lambda and returning the final `Suggestions` object asynchronously. | ||
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Here are the same suggestions declared in the two different ways mentioned above: | ||
```java | ||
// Here, you are safe to use all Paper API | ||
Commands.argument("name", StringArgumentType.word()) | ||
.suggests((ctx, builder) -> { | ||
builder.suggest("first"); | ||
builder.suggest("second"); | ||
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return builder.buildFuture(); | ||
}); | ||
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// Here, most Paper API is not usable | ||
Commands.argument("name", StringArgumentType.word()) | ||
.suggests((ctx, builder) -> CompletableFuture.supplyAsync(() -> { | ||
builder.suggest("first"); | ||
builder.suggest("second"); | ||
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return builder.build(); | ||
})); | ||
``` | ||
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## Example: Suggesting amounts in a give item command | ||
In commands, where you give players items, you oftentimes include an amount argument. We could suggest `1`, `16`, `32`, and `64` as common amounts for | ||
items given. The command implementation could look like this: | ||
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```java | ||
@NullMarked | ||
public class SuggestionsTest { | ||
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public static LiteralCommandNode<CommandSourceStack> constructGiveItemCommand() { | ||
// Create new command: /giveitem | ||
return Commands.literal("giveitem") | ||
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// Require a player to execute the command | ||
.requires(ctx -> ctx.getExecutor() instanceof Player) | ||
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// Declare a new ItemStack argument | ||
.then(Commands.argument("item", ArgumentTypes.itemStack()) | ||
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// Declare a new integer argument with the bounds of 1 to 99 | ||
.then(Commands.argument("stacksize", IntegerArgumentType.integer(1, 99)) | ||
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// Here, we use method references, since otherwise, our command definition would grow too big | ||
.suggests(SuggestionsTest::getStackSizeSuggestions) | ||
.executes(SuggestionsTest::executeCommandLogic) | ||
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) | ||
) | ||
.build(); | ||
} | ||
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private static CompletableFuture<Suggestions> getStackSizeSuggestions(final CommandContext<CommandSourceStack> ctx, final SuggestionsBuilder builder) { | ||
// Suggest 1, 16, 32, and 64 to the user when they reach the 'stacksize' argument | ||
builder.suggest(1); | ||
builder.suggest(16); | ||
builder.suggest(32); | ||
builder.suggest(64); | ||
return builder.buildFuture(); | ||
} | ||
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private static int executeCommandLogic(final CommandContext<CommandSourceStack> ctx) { | ||
// We know that the executor will be a player, so we can just silently return | ||
if (!(ctx.getSource().getExecutor() instanceof Player player)) { | ||
return Command.SINGLE_SUCCESS; | ||
} | ||
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// If the player has no empty slot, we tell the player that they have no free inventory space | ||
if (player.getInventory().firstEmpty() == -1) { | ||
player.sendRichMessage("<light_purple>You do not have enough space in your inventory!"); | ||
return Command.SINGLE_SUCCESS; | ||
} | ||
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// Retrieve our argument values | ||
final ItemStack item = ctx.getArgument("item", ItemStack.class); | ||
final int amount = IntegerArgumentType.getInteger(ctx, "stacksize"); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. amount is better for the argument name i think |
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// Set the item's amount and give it to the player | ||
item.setAmount(amount); | ||
player.getInventory().setItem(player.getInventory().firstEmpty(), item); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This could be better using the new Player#give method to handle stack size properly. But if you think it's too complicated the first empty slot could be saved in a separate var. |
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// Send a confirmation message | ||
player.sendRichMessage("<light_purple>You have been given <white><amount>x</white> <aqua><item></aqua>!", | ||
Placeholder.component("amount", Component.text(amount)), | ||
Placeholder.component("item", Component.translatable(item).hoverEvent(item)) | ||
); | ||
return Command.SINGLE_SUCCESS; | ||
} | ||
} | ||
``` | ||
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And here is how the command looks in-game: | ||
<FullWidthVideo src={GiveItemCommandMp4}/> | ||
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## Example: Filtering by user input | ||
If you have multiple values, it is suggested that you filter your suggestions by what the user has already put in. For this, we can declare the following, simple command | ||
as a test: | ||
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```java | ||
public static LiteralCommandNode<CommandSourceStack> constructStringSuggestionsCommand() { | ||
final List<String> names = List.of("Alex", "Andreas", "Stephanie", "Sophie", "Emily"); | ||
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return Commands.literal("selectname") | ||
.then(Commands.argument("name", StringArgumentType.word()) | ||
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.suggests((ctx, builder) -> { | ||
names.stream() | ||
.filter(entry -> entry.toLowerCase().startsWith(builder.getRemainingLowerCase())) | ||
.forEach(builder::suggest); | ||
return builder.buildFuture(); | ||
}) | ||
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).build(); | ||
} | ||
``` | ||
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This simple setup filters suggestions by user input, providing a smooth user experience when running the command: | ||
<FullWidthVideo src={SelectNameCommandMp4}/> |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Small typo SuggestionsBuilder