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Personally I like pretty much everything about this. Looks like a great system to make cloning more engaging and require some more effort from Medbay to set up, without affecting the speed too much and remaining a good "fire-and-forget" revival method for huge emergencies. Something that might be an interesting idea on top of all this: That way, if the patient is really messed up and has tons of IBs and fractures (dead miners, for example), as a doctor you're forced to deal with some of the injuries before/after cloning instead of only relying on the magic cloning pod, since the cloner simply won't let you use enough biomass to fix everything. It would also introduce some interesting decision-making along the lines of "do I fix the IBs via cloning and fix the ruptured lungs on my own since that's just one surgery, or do I leave the IBs for myself since they're quick to do in bulk", etc. Conveniently, this shouldn't noticeably slow down cloning revival in emergency situations too much, since in such cases typically you already have a doctor overseeing the cloning lab - with this tweak, they could get a small OR setup going to fix up things that can be done via surgery while they wait for the current cloning process to finish (or even to simply save on biomass). |
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Foreword
Cloning is, at the moment, not very engaging. As the average doctor, you drag a corpse over, pop it in the miracle machine, wait a few minutes, then (maybe) treat some clone damage in the immediately adjacent cryotube and give the patient mutadone. As a chemist or CMO, you might make some cryoxadone and then some synthetic flesh for biomass, and while the reagent isn't easy to produce it certainly isn't hard, and it'll usually last the entire shift, leaving chemists to go speedrun the rest of chem and sit around for >an hour.
Current Mechanics Breakdown
Pros:
Cons:
Proposed Changes
I propose that cloning is reworked to actually clone people; rather than fully healing someone, I believe cloning should copy over their exact state into the new body, but with the option to replace / heal certain organs or limbs in the cloning menu at a higher cost.
Here's an example: A security officer has been bombed and left for dead. Their body has come into medbay just too late to defibrillate, and they're missing a leg, have a couple of bone fractures, a ruptured lung, and enough brute damage to gib them with SR.
Steps for current cloning to fix the unfortunate officer:
Steps for my proposed changes:
I believe this would make cloning significantly more engaging for doctors, as well as make other options like SR more appealing. To address the problem of requiring organs, or having unreplaceable missing limbs, the cloner could produce individual organs or limbs given a healthy scan of a patient (e.x., a doctor scans themselves and clones just their leg, then uses that for the officer), or the cloner could accept prosthetics to attach automatically during the cloning process.
As for fixing internal bleeding and bones, and to keep chemists occupied throughout a shift, two new advanced chemicals could be added and loaded into the cloner to be consumed for repairing these damages. Here's my initial ideas:
Collagen Slurry
A gross, white paste, which is supposedly a component of surgical bone gel. It causes moderate toxin damage and slows down when ingested, but has a very low chance to fix broken bones.
Sanguine Reagent
A crimson, near-black and seemingly congealed goo, rumored to have been developed by the Synthetic Union for unknown reasons. It can act as blood for any type, including exotic species, but paralyzes and causes severe toxins damage when exceeding its low overdose threshold.
Addendum 1 (20230306)
Sanguine Reagent (Alternate)
A crimson, near-black goo that creeps up the walls of the container. Through an unknown, potentially arcane mechanism, it spreads throughout an IPC's chassis on ingestion, spreading damage evenly throughout every limb and slowly healing them. If an IPC overdoses on Sanguine Reagent, their vision will go red and the healing will slightly increase, but after the reagent is out of their system they will collapse and suffer critical damage to their internals.
Addendum 2 (20230310)
Sanguine Reagent (Current Working Concept)
A crimson, near-black goo that creeps up the walls of the container. It spreads throughout the interior of an IPC's chassis on ingestion, patching dents and fixing cables but corroding the metal. For organics, it quickly restores blood, but causes significant toxins damage.
Addendum 3 (20230520)
It's been a while since I've edited this document! Sanguine Reagent and collagen slurry, now known as Osseous Reagent, are detailed in #21148. Here's a few extra things I've been considering:
Plans for Implementation
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