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Reworks CNS Implant + Emagged Upgraded Cybernetic Heart #18202
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Changes all instances of anti_stun to anti_stam in the code in relation to the CNS implant. Reworks the CNS implant to protect against large bursts of stamina damage. Reworks the emagged upgraded cybernetic heart to cause the user to regen stamina passively. Disabler shots can now cause the emagged upgraded cybernetic heart to fail, causing heart attacks. Removes emagged upgraded cyberheart's ability to negate drowsiness and sleeping. The upgraded cybernetic heart now makes a passive heartbeat noise, much like the cursed heart.
DO NOT nerf emagged cyberheart like that. It's already extremely niche and makes ions one-shot you, basically turning you into an IPC traitor. Disablers causing heart attacks ruins it entirely. |
This is a buff, it makes the heart insanely good at removing stamina. We're talking 20 stamina instead of 2 here, an entire order of magnitude better. It is actually pretty much useless currently now that we've moved mostly to stamina combat. |
Lowers chance of heart attack. Removes audible heartbeat.
I'm looking at the "people can hear heart" and "heart attack from disablers" nerfs in particular. Keep in mind that to get one you need to and then you already instantly die to EMP and sometimes stun batons and door zaps. The moment you go down from disabler fire they're going to start bapping you with batons anyways. Why is that necessary? and then you get outed to anyone standing next to you? |
Noise was removed. PR description was not updated. |
as others have said, everything looks fine except the nerf of the cyber heart. It already has a way to kill you with ions, with the hassle of getting one installed, you don't need to and shouldn't give sec disablers a heart attack function. no problem with the heart noise though, if you have one of these it seems assumed that you're going loud. |
Agreeing with others. considering that every single officer is going to have a disabler and will 99% use it on people they chase, that particular malus for emmaged heart does seem excessive. |
Every officer also has a baton, which currently does the same thing. |
Heart attack chance removed on request. |
Sure Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Why not? Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
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Please address Hal's review within 7 days.
What Does This PR Do
Changes all instances of anti_stun to anti_stam in the code in relation to the CNS implant.
Reworks the CNS implant to protect against large bursts of stamina damage.
Reworks the emagged upgraded cybernetic heart to cause the user to regenerate stamina passively.
Removes emagged upgraded cybernetic heart's ability to negate drowsiness and sleeping.
CNS will now cause a 'weaken' instead of a 'stun' to give a better visual effect of the weakness if the user is subject to an EMP. Duration has not been changed.
Why It's Good For The Game
With the move towards stamina based combat, CNS and Emagged Heart have been left behind, not really fitting in the current direction combat is moving. As a result, this PR reworks both to fit this new direction.
Changelog
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tweak: Reworked CNS Implant and Emagged Upgraded Cybernetic Heart to fit within new direction of stamina combat.
/:cl: