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Reworks the syndicate chainsaw #18252

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merged 6 commits into from
Jul 11, 2022

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Qwertytoforty
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What Does This PR Do

Reworks the syndicate chainsaw, to go with the shift away from stuns for it.

It no longer stuns, instead knockdowns.

When you hit someone with the chainsaw, you get a 20% reduction to brute, burn, and stamina. You can not be stunned during this time, however stamina will still slow you. This status effect lasts 5 seconds, refreshing on hit.

The chainsaw has a 80% block chance in melee against melee attacks if you have the status effect. Does not block without the effect, and never blocks range.

Why It's Good For The Game

Moving off of instant stuns is good.

Without the certain stuns, chainsaw could use something to give it a use (bar meating).

This PR aims to give it an advantage compared to the chainsaw, giving it the ultimate in melee weapon, but being incredibly vulnerable to ranged weapons, unlike the dsword. You will not lose to a baton, but you will lose to a disabler / laser / shotgun.

Changelog

🆑
tweak: Chainsaw has been reworked. It knock downs instead of stuns, grants stun immunity and slight burn / brute /stamina resist on hit for 5 seconds, and has a high melee but no ranged block chance with the status effect.
/:cl:

@ParadiseSS13-Bot ParadiseSS13-Bot added the -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally label Jul 7, 2022
@github-actions github-actions bot added the Merge Conflict This PR is merge conflicted label Jul 7, 2022
@github-actions github-actions bot removed the Merge Conflict This PR is merge conflicted label Jul 7, 2022
@AffectedArc07 AffectedArc07 added Balance This PR will modify how effective something is or isnt Project Progression labels Jul 8, 2022
@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting approval This PR is waiting for approval internally and removed -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally labels Jul 8, 2022
@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting review This PR is awaiting review from the review team and removed -Status: Awaiting approval This PR is waiting for approval internally labels Jul 9, 2022
@chuga-git
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I like the idea of a status effect that you have to re-up. How does the math for the damage reduction factor out? How many extra disabler hits will having the status effect allow you to tank? My only concern is that disablers do 10 more damage than laser guns while also having double the shots. When breakpoints like stamcrit and damage slowdown are defining factors in combat, it's unfortunately necessary to balance around them.

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@hal9000PR hal9000PR merged commit 69a9206 into ParadiseSS13:master Jul 11, 2022
github-actions bot added a commit that referenced this pull request Jul 11, 2022
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5 participants