Meathook now uses KnockDown instead of just Weaken #18255
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What Does This PR Do
The meat hook originally did 6 seconds of weaken, this PR makes it so the meat hook now does 1 seconds of weaken and 6 seconds of knockdown. In order to make this work, I also added KnockDown support for projectiles.
Why It's Good For The Game
The meat hook is a very powerful weapon, it is pretty much inescapable and game over if you get hit with it in its current state considering it hard stuns you for 6 seconds (user can also stack meathook yoinks also). This PR aims to maintain the oomph of the weapon by still making it stun a target for 1 seconds (and drop whatever they're holding) but give the target a chance to fight back.
A skilled player can still pair the meathook with another stun weapon to great effectiveness but this PR ensures that it's not a guaranteed win if you get a single hit off. This will help balance a quite powerful lavaland weapon.
Changelog
🆑
tweak: Meathook now does 6 seconds knockdown and 1 seconds of weaken
/:cl: