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Removes the stun from flashes and gives them a cooldown #18275
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Ehhh it's probably better to instead port TGs directional based flash stuns instead. This seems too severe for a weapon that has a hard counter to it in the form of flash protection and makes it nearly useless as a weapon against humans |
I'm not sold on TGs flashes. It doesnt seem very fun for an antags target to get walked up to and instantly stam critted. Especially from a small item. I don't want people looking at eachother to be a source of anxiety because you can instantly get stunned from it. And the idea of these stun conversions isn't just to port all of TGs stuff blindly. |
Tg flashes only really work as a defense weapon. If you have any common sense on TG you turn away as soon as someone pulls a flash since they can't stun you if you're not facing them or prepare by stealing sunglasses. This pr makes them a little too weak imo |
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the admin log spam would have been enough justification.
What Does This PR Do
The stun has been removed from the targeted flash, although it does still disarm the victim. Flashes have been given a cooldown of 5 seconds, except for the arm-mounted photon projector which already had a cooldown of 2 seconds, and this has been kept. Additionally, I have removed "your the" from the chat messages and a bit of duplicate code. Part of the stun removal project by @hal9000PR.
Why It's Good For The Game
Instant stuns bad, we've been over this. The flash used to stun for 1 cycle, which was 0-2 seconds, presumably to remove items from your hands. This has since changed, and with it being guaranteed 2 seconds... it's a little silly. Additionally, flashes can be spammed until RNG decides to mercifully burn them out - with just a little luck, a roundstart item can be used to cause severe eye damage to everyone else on screen, friend or foe, spamming attack logs... and of course, it is ubiquitous enough that it is easy to stock up on them. This can happen accidentally too, when people (read: CMOs) panic a little. Removing this capability prevents such things from happening.
Changelog
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tweak: Flashes have been given a 5 second cooldown and no longer stun, but still disarm people. Photon projector implants still have a 2 second cooldown.
/:cl: