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Nerfs stuns on being shocked #18389

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merged 1 commit into from
Jul 17, 2022

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Inadvizable
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@Inadvizable Inadvizable commented Jul 15, 2022

What Does This PR Do

The 10 seconds combined (4s standing up 6s laying down) stun on being shocked has been replaced with 1 second of stun and 6 seconds of knockdown.

Grilles and airlocks now have a 2 second cooldown (up from 1). This means you can crawl through a shocked airlock right after it has zapped you - though this isn't a good trespass strategy because getting shocked hurts, and the resulting damage and knockdown will still heavily mess you up in a chase. This also means you can't be easily repeatedly pushed into a door and stunlocked.

Part of @hal9000PR stun removal project.

Why It's Good For The Game

Getting shocked is a common occurence, but it applies an enormous stun. This can be used and abused, I am sure anyone who has played security enough knows the pain of an antag with insuls cutting wires on every damn maint airlock and stopping all chases completely dead - and any antag that has been round-ended by an AI also should understand it (hi wizards). This nerfs strategies that overly rely on door shocks, though door shocking remains strong, as the conditions it causes are still significant.

Aside from balance, this also makes mundane shocks, like a greytider shocking a vendor, much less frustrating.

Images of changes

dreamseeker_3CkIzlzaU6
After some messing around, I think this looks and feels modern and nice.

Changelog

🆑
tweak: Getting shocked now stuns for 1 second and knocks down for 6 seconds, instead of stunning for 4 seconds and then stunning again for 6 seconds. The shock cooldown on grilles and airlocks is now 2 seconds, up from 1.
/:cl:

@Inadvizable Inadvizable changed the title Zzztt... Nerfs stuns on being shocked Jul 15, 2022
@ParadiseSS13-Bot ParadiseSS13-Bot added the -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally label Jul 15, 2022
@AffectedArc07 AffectedArc07 added the Balance This PR will modify how effective something is or isnt label Jul 15, 2022
@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting approval This PR is waiting for approval internally and removed -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally labels Jul 15, 2022
@Carthusia
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This also would help prevent the dreaded "Atmos Shock" (Noideaifanyoneelsecallsitthis)

Where atmos pressure moves you towards a shocked grill, and repeatedly shocks you forever trying to push you through it, turning you into a burned BBQ steak

@Inadvizable
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This also would help prevent the dreaded "Atmos Shock" (Noideaifanyoneelsecallsitthis)

Where atmos pressure moves you towards a shocked grill, and repeatedly shocks you forever trying to push you through it, turning you into a burned BBQ steak

I haven't tested if it's enough to save you in that situation but it definitely gives you a fighting chance.

@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting review This PR is awaiting review from the review team and removed -Status: Awaiting approval This PR is waiting for approval internally labels Jul 15, 2022
@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting merge This PR is ready for merge and removed -Status: Awaiting review This PR is awaiting review from the review team labels Jul 17, 2022
@hal9000PR hal9000PR merged commit 9596e6c into ParadiseSS13:master Jul 17, 2022
github-actions bot added a commit that referenced this pull request Jul 17, 2022
@Inadvizable Inadvizable deleted the a-shocking-development branch July 17, 2022 11:14
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5 participants