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Fixes magic missile stun time, cult magic missile does knockdown #18409

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Qwertytoforty
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@Qwertytoforty Qwertytoforty commented Jul 16, 2022

What Does This PR Do

Magic missile now stuns for the proper amount of time, 6 seconds, rather than 0.3 seconds.

Cult magic missile now does knockdown for 6 seconds, rather than stuns.

Why It's Good For The Game

Fixing the stun time being in old cycles rather than seconds is good.

Moving away from ranged stuns (although wizard can keep it) is good.

Changelog

🆑
fix: Fixed magic missile having incorrect stun time.
tweak: Cult magic missile does knockdown rather than stun.
/:cl:

@ParadiseSS13-Bot ParadiseSS13-Bot added the -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally label Jul 16, 2022
@AffectedArc07 AffectedArc07 added the Balance This PR will modify how effective something is or isnt label Jul 17, 2022
@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting review This PR is awaiting review from the review team and removed -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally labels Jul 17, 2022
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@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting merge This PR is ready for merge and removed -Status: Awaiting review This PR is awaiting review from the review team labels Jul 19, 2022
@hal9000PR hal9000PR merged commit f2075c2 into ParadiseSS13:master Jul 19, 2022
github-actions bot added a commit that referenced this pull request Jul 19, 2022
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4 participants