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Adds a New Ruin - Abandoned Clockwork Monastery #27636
Adds a New Ruin - Abandoned Clockwork Monastery #27636
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O, to spend a fortnight deep in prayer with my fellow acolytes at this beautiful sanctuary. I'll do a code review soon. :) |
Would it be preferable to simply add more marauders, or move the infirmary into the transept (as there's no west side currently)? The use of the big brass cogs as pillars for separating out the aisle is a clever touch that I did not consider, I'll see what I can do with that. I'll see about the overall shape too. |
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I didn't add the entrance or ancient rock around the ruin perimeter, you'll probably want to put those back.
Re-sculpted. |
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Sprite-wise LGTM
This pull request seems to be stale as there have been no changes in 14 days, please make changes within 7 days or the PR will be closed. If you believe this is a mistake, please inform a development team member on Discord. |
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Approving for map changes.
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LGTM, awaiting AA merge
What Does This PR Do
A huge thanks to Warriorstar for his revised layout.
New location: The Clockwork Monastery
A new ruin has appeared in the space around the station, an old monastery formerly used by the followers of Ratrvar's clockwork cult. Although the inhabitants have since left for the city of Reebe, the construct guardians remain to stand vigil over it and the artifacts within.
Contains the following loot:
New enemy: Clockwork Marauder (ported from NSV13 with some slight modification)
A suit of gleaming brass armour housing a flaming spirit, these floating constructs enforce the will of Ratvar with their deadly blades. The shields they carry can deflect up to 4 ranged attacks before needing to be repaired with a welder, although with no servants of Ratvar around, explorers won't have to worry about that. The Null Rod and its subtypes will deal additional damage and damage the shield.
Misc changes:
Why It's Good For The Game
A new and unique location to explore, getting some use out of our unused assets, and a nice little flavour of Ratvar for us to all enjoy.
Images of changes
Full Ruin View (SDMM)












Chapel
Apse Pit
Sanctum
Meeting Room
Feretory
Infirmary
Dormitory
Workshop
Rotunda
Inner Narthex
Outer Narthex
Testing
Declaration
Changelog
🆑
add: New space ruin: the Abandoned Clockwork Monastery.
add: New enemy construct: the Clockwork Marauder.
add: All clockwork components have been added and are featured at the Monastery in the workshop and feretory.
soundadd: Added anima_fragment_attack.ogg for use by the Clockwork Marauder.
soundadd: Added reebe_ambiance_1.ogg, reebe_ambiance_2.ogg, and reebe_ambiance_3.ogg for Monastery ambient sounds.
tweak: Clockwork light fixtures now have a slight orange quality to their light, optimized for brass locations.
add: New bedsheet: the Ratvarian Bedsheet.
iconadd: The brass tools now have belt icons!
/:cl: