New mapmanip function: map orientation. #28559
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What Does This PR Do
This PR adds a new mapmanip function, 'RandomOrientation', which will rotate the input map 0, 90, 180, or 270 degrees. This is very dependent on the objects on the map to work properly. Many things will not work as expected, such as airlock generators, multi-tile objects that are made up of multiple atoms (such as the cyberiad statue), floor tiles that expect a specific orientation to look right (such as station name tile decorations), multi-tile airlocks and blast doors/pod doors, and so on, but it does work well enough for simple maps such as ruins.
Several ruins have had the function added to their mapmanip configurations.
Why It's Good For The Game
Shakes things up a bit.
Images of changes
Sample output:
Testing
In progress.
Declaration
Changelog
🆑
add: Some ruins have a chance of spawning 90, 180, or 270 degrees from their normal orientation.
/:cl: