You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Timecycle Randomizer which randomizes the weather and the timecycle settings, resulting in randomized colours of the sky, water, lighting, and other time-based elements.
Ped Randomizer that randomizes the appearance of every ped while maintaining their original behaviour. This includes all peds on the street, cops, gang members, and mission characters.
Player Randomizer, a re-working of Clothes Randomizer which allows CJ to randomize into other models as well as himself wearing different clothing.
Language Randomizer that randomizes language of text between other game languages.
Riot Randomizer that adds a chance for riot mode to randomly activate as you move between zones, which also includes randomization of Traffic Lights and their order and timing.
An experimentalAnimation Randomizer that shuffles every animation in the game (please note that this crashes regularly and should not be used for a normal playthrough).
Much greater variety of random mission vehicles added to all base game missions.
Trains spawned in missions are now randomized to different types of trains.
All vehicle-based sub-missions now give you random vehicles, and some can be started with any vehicle such as Courier and the NRG-500 Challenge.
Pickup Randomizer can now randomize drops from dead peds and other pickups beyond weapons like health and armour. Pickups can be randomized into various non-weapons like adrenaline pills, jetpacks, and bags of money.
Enhanced Weapon Randomizer and Pickup Randomizer to add more variety to randomization options, including full randomization of weapons used by the player during autoscrollers.
Generic ped dialogue from all peds (including CJ) is now randomized to a different type of line from that ped.
Some generic sound effects are randomized, such as those in the menu.
Colour Randomizer now randomizes a much greater variety of elements - as well as more parts of the HUD, this includes, lights, coronas, stars, clouds, and mission vehicles. It also can re-randomize every fade.
Traffic Randomizer can now randomize police roadblocks, scripted cop spawns, and gang cars in gang wars.
Bug Fixes and Improvements
Fixed Customs Fast Track not unlocking the Import/Export board.
Drug dealers now have random weapons.
The North Icon is now randomized with Blip Randomizer, and blips will now be visible while inside interiors.
All of the schools have had their code modified to make them more completable with slower vehicles. These changes can be disabled.
Several cases of mission vehicles being stuck when randomizing into large vehicles have been fixed by moving them or otherwise adding compatibility with the mission.
Moved triggers in Stowaway and Highjack to better match the provided randomized vehicles.
Moved peds attached to cars in several missions to not be stuck inside their randomized cars.
Pickups such as molotovs, cameras, and parachutes are now fully randomized outside of mission settings.
Breaking The Bank At Caligula's will now give you goggles and a usable explosive for blowing up the generators.
Planes in Air Raid can now successfully fly over the roof and drop bombs.
Missions that previously gave no money due to having no set value now give you a random amount up to the maximum reward.
Credits no longer crash if you have not completed all End Of The Line parts.
Key To Her Heart will no longer infinitely fail if you get it after having already killed or being dumped by Millie.
Fixed the Four Dragons intro cutscene interrupting and breaking random missions that take place there.
Carrying the vehicle in Up, Up, And Away! is no longer extremely slow or impossible with certain vehicles.
Fixed a crash that could occur in Interdiction and some other missions involving helicopters.
Added full support for the Chaos Mod's Pass Current Mission effect in Mission Randomizer.