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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+3-4Lines changed: 3 additions & 4 deletions
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@@ -4615,6 +4615,7 @@ c["Gain 4% of Damage as Extra Fire Damage for"]={{[1]={flags=0,keywordFlags=0,na
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c["Gain 4% of Damage as Extra Fire Damage for every different Grenade fired in the past 8 seconds"]={{[1]={[1]={limitVar="GrenadeTypes",type="Multiplier",var="DifferentGrenadeFired"},flags=0,keywordFlags=0,name="DamageGainAsFire",type="BASE",value=4}},nil}
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c["Gain 40 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=40}},nil}
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c["Gain 40% of Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsChaos",type="BASE",value=40}},nil}
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c["Gain 40% of Maximum Mana as Armour"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsArmour",type="BASE",value=40}},nil}
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c["Gain 5 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=5}},nil}
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c["Gain 5 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=5}},nil}
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c["Gain 5 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=5}},nil}
@@ -4631,7 +4632,7 @@ c["Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at leas
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c["Gain 5% of maximum Mana as Extra maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=5}},nil}
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c["Gain 50 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=50}},nil}
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c["Gain 50% of Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsFire",type="BASE",value=50}},nil}
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c["Gain 50% of Maximum Mana as Armour"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=50}}," as Armour "}
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c["Gain 50% of Maximum Mana as Armour"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsArmour",type="BASE",value=50}},nil}
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c["Gain 50% of maximum Energy Shield as additional Freeze Threshold"]={{[1]={[1]={percent=50,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="FreezeThreshold",type="BASE",value=1}},nil}
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c["Gain 6 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=6}},nil}
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c["Gain 6% of Elemental Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsCold",type="BASE",value=6}},nil}
@@ -4918,7 +4919,7 @@ c["Increases and Reductions to Armour also apply to Energy Shield"]={nil,"Increa
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c["Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 40% of their value"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToEnergyShieldRecharge",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedArmourAppliesToEnergyShieldRecharge",type="MAX",value=40}},nil}
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c["Increases and Reductions to Companion Damage also apply to you"]={{[1]={flags=0,keywordFlags=0,name="CompanionDamageAppliesToPlayer",type="FLAG",value=true}},nil}
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c["Increases and Reductions to Mana Regeneration Rate also"]={nil,"Increases and Reductions to Mana Regeneration Rate also "}
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c["Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate"]={nil,"Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate "}
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c["Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegenAppliesToEnergyShieldRecharge",type="FLAG",value=true}},nil}
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c["Increases and Reductions to Minion Attack Speed also affect you"]={{[1]={flags=0,keywordFlags=0,name="MinionAttackSpeedAppliesToPlayer",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedMinionAttackSpeedAppliesToPlayer",type="MAX",value=100}},nil}
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c["Increases and Reductions to Minion Damage also affect you"]={{[1]={flags=0,keywordFlags=0,name="MinionDamageAppliesToPlayer",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedMinionDamageAppliesToPlayer",type="MAX",value=100}},nil}
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c["Increases and Reductions to Projectile Speed also apply to Damage with Bows"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeedAppliesToBowDamage",type="FLAG",value=true}},nil}
@@ -5697,8 +5698,6 @@ c["Your Offerings can target Enemies in Culling range Your Offerings affect you
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c["Your base Energy Shield Recharge Delay is 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeBase",type="OVERRIDE",value=10}},nil}
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c["Your speed is unaffected by Slows"]={{[1]={flags=0,keywordFlags=0,name="UnaffectedBySlows",type="FLAG",value=true}},nil}
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c["additional Elemental Infusion of the same type"]={nil,"additional Elemental Infusion of the same type "}
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c["apply to Energy Shield Recharge Rate"]={nil,"apply to Energy Shield Recharge Rate "}
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c["apply to Energy Shield Recharge Rate Gain 50% of Maximum Mana as Armour"]={nil,"apply to Energy Shield Recharge Rate Gain 50% of Maximum Mana as Armour "}
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c["for 4 seconds, every 0.25 seconds while raised"]={nil,"for 4 seconds, every 0.25 seconds while raised "}
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c["gain 6 Cold Surges or 6 Fire Surges"]={{}," Cold Surges or 6 Fire Surges "}
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c["the enemy's Power for 6 seconds, up to a total of 500"]={nil,"the enemy's Power for 6 seconds, up to a total of 500 "}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+2Lines changed: 2 additions & 0 deletions
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@@ -3452,6 +3452,7 @@ local specialModList = {
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["increases and reductions to cast speed also apply to trap throwing speed"] = { flag("CastSpeedAppliesToTrapThrowingSpeed") },
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["increases and reductions to armour also apply to energy shield recharge rate at (%d+)%% of their value"] = function(num) return { flag("ArmourAppliesToEnergyShieldRecharge"), mod("ImprovedArmourAppliesToEnergyShieldRecharge", "MAX", num) } end,
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["increases and reductions to projectile speed also apply to damage with bows"] = { flag("ProjectileSpeedAppliesToBowDamage") },
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["increases and reductions to mana regeneration rate also apply to energy shield recharge rate"] = { flag("ManaRegenAppliesToEnergyShieldRecharge") },
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["modifiers to maximum (%a+) resistance also [ga][rp][ap][nl][ty] ?t?o? maximum (%a+) and (%a+) resistances?"] = function(_, resFrom, resTo1, resTo2) return {
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