Skip to content

Ctrl+Z after accidentally unallocating entire path, doesn't reset attribute nodes properly. #302

@logger24

Description

@logger24

Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

What platform are you running Path of Building on?

Windows

How is Path of Building expected to behave?

Ctrl+Z should retain the prior assigned state of attribute nodes instead of forgetting and leaving them as a blank attribute node.


Side note: Changing attributes could be more intuitive in future iterations; trying to change an INT node to a STR node, and accidentally deleting an entire path is a bit frustrating; on top of nothing appearing to aid in doing this, destroying the entire path could be assigned to a more intuitive input (In POE2 refunding attributes is just right click, change attribute, save, without altering anything else; could use parity between the two).

How does Path of Building behave?

CTRL+Z to Undo destroying a pathing.
All attribute nodes are now unassigned; did not retain their prior state for the undo.

How to reproduce the issue

  1. Create your build.
  2. Frustratingly destroy entire path you just spent time putting together when trying to reassign an attribute from one type to another.
  3. Ctrl+Z, fine.
  4. All attributes are now undefined/blank slate attribute nodes in the path.

Character build code

Screenshots

No response

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions