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@Blitz54 Blitz54 commented Apr 15, 2025

Description of the problem being solved:

When I first added the new unique, I didn't realize it could have multiple versions of the +4 mod. The mod wasn't getting parsed as it's a skill name, not a Skill Type, so I added a separate line for it. It seems to function properly, it gives +4 to the proper curse no matter if it's the active skill or not, and taking the tree node Endless Blizzard correctly still applies +4 to cold skills. So Hypothermia was +5 total.

However, if someone could implement this into the line just 2 below, and have it look for Skill Name as well as skill type, maybe that would be better? Didn't try myself, looked a little complicated and not sure if we'd want to complicate it more or have a separate line.

After screenshot:

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@LocalIdentity LocalIdentity added the bug: accuracy Wording differences label Apr 15, 2025
@LocalIdentity LocalIdentity merged commit 514dc42 into PathOfBuildingCommunity:dev Apr 15, 2025
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@Blitz54 Blitz54 deleted the cursecarver branch April 15, 2025 12:46
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2 participants